Age | Commit message (Collapse) | Author |
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Add missing per-primitive fallback for polygon stipple.
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Another small tweak to subtile upload (mostly cosmetic).
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vertically incomplete tiles, but only if the color depth is
32bpp. Nobody said this was supposed to be logical!
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tuxracer should render correctly. Immediate path was left enabled.
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performance up to 15% in texture-intensive applications. Convert the driver to use the correct blit format and blit width instead of fixed blit format and blit width when uploading textures to make it work.
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r200) sanity code
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coordinate of the vertex (bugzilla #1648)
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also appear in a future buffer.
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up once already.
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Print command buffer sizes during startup (TODO: remove 1 || when the driver is more mature).
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of trouble.
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to come up with good tests for this functionality that don't require
either ATI_texture_env_combine3 or NV_texture_env_combine4.
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a row of pixels beyond the input buffer's bounds.
FDO/Mesa bug #2510.
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and fixed bad vertex number checks triggered by nurb.
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Print number of missing entry for texture format.
Add alpha-luminance format.
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problems with initial zbias...
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in bzflag 2.0. (Alexander E. Patrakov)
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clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
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verts are given. Also tweaked WARN_ONCE a bit to handle va-args.
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when ready.
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