index
:
Mesa
glamo
glamo-old
My Mesa repository
Thomas White
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2009-04-02
mesa: don't call ctx->Driver.Draw/CopyPixels() if width or height is zero
Brian Paul
2009-04-02
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-02
progs: Ignores
Jakob Bornecrantz
2009-04-02
python/regress: Do not generate HTML summary for vertex shader test.
Michal Krol
2009-04-02
glx: MakeCurrent fixes.
Thomas Hellstrom
2009-04-02
dri glx: Fix dri_util::driBindContext
Thomas Hellstrom
2009-04-02
dri glx: Propagate driver MakeCurrent errors.
Thomas Hellstrom
2009-04-02
python/regress: Do not create zbuf for vertex shader test.
Michal Krol
2009-04-02
python/regress: Add more vertex shader test cases.
Michal Krol
2009-04-01
swrast: remove unused integer lerp functions
Brian Paul
2009-04-01
mesa: get rid of gl_texture_object::_BorderChan
Brian Paul
2009-04-01
dri: use BorderColor instead of _BorderChan
Brian Paul
2009-04-01
swrast: remove old texture_apply() code; always use texture combine code
Brian Paul
2009-04-01
swrast: fix bad optimization check
Brian Paul
2009-04-01
swrast: remove unused parameter
Brian Paul
2009-04-01
swrast: minor improvements, clean-ups in texcombine code
Brian Paul
2009-04-01
mesa: simplify ycbcr->rgb conversion code
Brian Paul
2009-04-01
mesa: convert more texture fetch functions to return GLfloat
Brian Paul
2009-04-01
mesa: switch texel fetch functions from GLchan to GLfloat
Brian Paul
2009-04-01
swrast: use float4_array typedef to simplify the code a bit
Brian Paul
2009-04-01
mesa: texture combine clean-ups
Brian Paul
2009-04-01
swrast: refactor depth/shadow sampling code
Brian Paul
2009-04-01
swrast: general clean-up of texture combine code
Brian Paul
2009-04-01
swrast: do texture sampling/combining in floating point
Brian Paul
2009-04-01
demos: added progs/glsl/linktest.c to test linking of separate compilation units
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
swrast: fix glDrawBuffer(GL_FRONT_AND_BACK)
Brian Paul
2009-04-01
mesa: fix a recursive display list problem
Brian Paul
2009-04-01
r300-gallium: Translate vertex shader magic numbers.
Corbin Simpson
2009-04-01
r300-gallium: Fix compiler warnings.
Corbin Simpson
2009-04-01
r300-gallium: Add vertex shader for surface_copy.
Corbin Simpson
2009-04-01
util: Fix x86_64 build.
José Fonseca
2009-04-01
util: Lookup symbol names from addresses.
José Fonseca
2009-04-01
tgsi: Fix structure members initialisation.
Michal Krol
2009-04-01
python/regress: Add vertex shader LRP test.
Michal Krol
2009-04-01
python/regress: Add vertex shader FRC test.
Michal Krol
2009-04-01
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-04-01
mesa: minor tweaks in append_token() for printing state var strings
Brian Paul
2009-04-01
tgsi: Lookup alternate instruction mnemonics when parsing tgsi text.
Michal Krol
2009-04-01
tgsi: Provide alternate instruction mnemonics in tgsi info.
Michal Krol
2009-04-01
tgsi/doc: Fix typo.
Michal Krol
2009-04-01
python/regress: Add vertex shader EX2 test.
Michal Krol
2009-04-01
python/regress: Add vertex shader DST test.
Michal Krol
2009-04-01
python/regress: Fix vertex shader XPD test.
Michal Krol
2009-04-01
python/regress: Indent.
Michal Krol
2009-04-01
python/regress: Add vertex shader test for XPD.
Michal Krol
2009-04-01
python/regress: Rename test files from *.txt to *.sh -- won't be .gitignored.
Michal Krol
2009-04-01
python/regress: Add more vertex shader tests.
Michal Krol
2009-03-31
r300-gallium: Backwards test.
Corbin Simpson
[next]