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2010-01-15
llvmpipe: implement scissor test in triangle setup
Brian Paul
2010-01-15
llvmpipe: remove lp_rast_triangle::min/max fields
Brian Paul
2010-01-15
llvmpipe: skip 4x4 in/out test code
Brian Paul
2010-01-15
llvmpipe: added comment about lookup-tables vs. computation
Brian Paul
2010-01-15
llvmpipe: change 'in' to boolean, add comments
Brian Paul
2010-01-15
llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2010-01-15
llvmpipe: asst code changes in lp_state_fs.c
Brian Paul
2010-01-15
llvmpipe: put labels on some value refs
Brian Paul
2010-01-15
llvmpipe: add extra flags to DEFINES, no CFLAGS
Brian Paul
2010-01-14
progs/trival: updated tri-scissor-tri.c test
Brian Paul
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
2010-01-14
llvmpipe: minor comment update
Brian Paul
2010-01-14
llvmpipe: clean-up, fixing up frame dump/debug code
Brian Paul
2010-01-14
gallium/util: added debug_dump_texture() and ppm output
Brian Paul
2010-01-14
llvmpipe: remove redundant code in llvmpipe_set_blend_color()
Brian Paul
2010-01-14
llvmpipe: assorted clean-ups in texture code
Brian Paul
2010-01-13
llvmpipe: use one loop in lp_rast_clear_zstencil()
Brian Paul
2010-01-13
llvmpipe: optimize lp_rast_clear_color() for non-gray colors
Brian Paul
2010-01-13
llvmpipe: minor assorted clean-ups
Brian Paul
2010-01-13
llvmpipe: check render targets before other textures
Brian Paul
2010-01-13
llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
Brian Paul
2010-01-13
llvmpipe: indentation fixes
Brian Paul
2010-01-13
llvmpipe: re-get scene pointer after flushing
Brian Paul
2010-01-13
llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
llvmpipe: add scene texture referencing code
Brian Paul
2010-01-13
llvmpipe: added scene functions for texture reference counting
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-13
llvmpipe: comments
Brian Paul
2010-01-13
llvmpipe: added llvmpipe_texture_const()
Brian Paul
2010-01-13
llvmpipe: minor comment upgrades
Brian Paul
2010-01-13
llvmpipe: Opaque shader implies complete colormask too.
José Fonseca
2010-01-13
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-13
llvmpipe: add bin debugger
Keith Whitwell
2010-01-13
llvmpipe: implement lp_rast_load_zstencil
Keith Whitwell
2010-01-13
llvmpipe: added debug warning
Brian Paul
2010-01-13
llvmpipe: comments and LLVMValueRef naming
Brian Paul
2010-01-13
llvmpipe: tweak subpixel_snap() arithmetic
Brian Paul
2010-01-13
llvmpipe: improve empty-bin test further
Keith Whitwell
2010-01-13
llvmpipe: improve empty-bin test
Keith Whitwell
2010-01-13
llvmpipe: quick hack to short-circuit empty bins
Keith Whitwell
2010-01-12
llvmpipe: fix indentation, comment typo
Brian Paul
2010-01-12
llvmpipe: debug checks: make sure scene is empty at key points
Brian Paul
2010-01-12
llvmpipe: assert that we're putting data into a valid bin
Brian Paul
2010-01-12
llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
Brian Paul
2010-01-12
llvmpipe: added lp_scene_is_empty()
Brian Paul
2010-01-12
llvmpipe: silence unused var warnings
Brian Paul
2010-01-12
llvmpipe: remove unused #define
Brian Paul
2010-01-11
llvmpipe: disable the all in/out test code for now
Brian Paul
2010-01-11
llvmpipe: move, update comments
Brian Paul
2010-01-11
llvmpipe: refactor generate_fragment() code
Brian Paul
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