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2000-10-27
Implement EXT_fog_coord and EXT_secondary_color.
Keith Whitwell
2000-10-27
Change animated apps to double-buffered visuals by default.
Gareth Hughes
2000-10-26
added GL_BGR case to bytes_per_pixel()
Brian Paul
2000-10-26
removed X86/*.m4 files from tar archive
Brian Paul
2000-10-26
clarified meaning of DEFAULT_SOFTWARE_DEPTH_BITS value
Brian Paul
2000-10-26
fixed value for GLU_NURBS_MODE
Brian Paul
2000-10-26
added a glFinish() call
Brian Paul
2000-10-24
added incomplete() debug function/macro
Brian Paul
2000-10-24
signal NEW_TEXTURING if there's a Driver.BindTexture() function
Brian Paul
2000-10-23
Put a white texel in each corner of each texture.
Brian Paul
2000-10-23
added idle() func, enable fog by default
Brian Paul
2000-10-23
added libOSMesa.so info
Brian Paul
2000-10-23
generate separate libOSMesa library ala XFree86/DRI
Brian Paul
2000-10-23
fixed 386/x86 mismatches, reordered a few configs
Brian Paul
2000-10-23
Major audit of all Mesa's x86 assembly code. This round is basically
Gareth Hughes
2000-10-23
Major audit of all Mesa's x86 assembly code. This round is basically
Gareth Hughes
2000-10-21
added a proper idle() function
Brian Paul
2000-10-21
fixed a texture enable bug
Brian Paul
2000-10-21
polygon offset changes; added Visual->MRD field
Brian Paul
2000-10-20
Changes for multitexture > 3, code clean-ups.
Brian Paul
2000-10-20
use 1.1 glPolygonOffset instead of glPolygonOffsetEXT
Brian Paul
2000-10-19
Rewrote get_static_proc_address(). It made mistakes in some situations
Brian Paul
2000-10-19
glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
Brian Paul
2000-10-19
call Driver.SetReadBuffer() in clear_color_buffers() to fix colormasked clear...
Brian Paul
2000-10-19
improved blending accuracy to fix Glean test failures
Brian Paul
2000-10-18
GL_MAX_TEXTURE_UNITS_ARB is now 3
Brian Paul
2000-10-18
More fixes for MAX_TEXTURE_UNITS > 2. Seems to work now.
Brian Paul
2000-10-17
ported render begin/end calls from Mesa 3.4
Brian Paul
2000-10-16
added _mesa_get_teximages_from_driver()
Brian Paul
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-09
if depthBits == 0, set DepthMask = 2^16 to fix per-fragment fog problems
Brian Paul
2000-10-05
update TriangleCaps in GL_POINT/POLYGON_SMOOTH cases
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
better handling of GLX_DEPTH_SIZE in glXChooseVisual()
Brian Paul
2000-10-05
drawing color-index image to RGB window was broken
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-10-02
more work to support N texture units
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-30
support for N texture units
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-29
generalized support for N texure units
Brian Paul
2000-09-28
removed ctx->Texture.Enabled, use ctx->Texture.ReallyEnabled instead
Brian Paul
2000-09-28
new params for SpecificCompressedTexFormat() (Bill White)
Brian Paul
2000-09-27
Committing in .
Jouk Jansen
2000-09-27
include types.h
Brian Paul
2000-09-26
renamed gl_copy_context to _mesa_copy_context
Brian Paul
2000-09-26
added imports.c
Brian Paul
2000-09-26
First batch of OpenGL SI related changes:
Brian Paul
2000-09-26
Replaced preprocessor symbol GL_MESA_TRACE with MESA_TRACE.
Brian Paul
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