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Author
2008-11-05
use APP_CC, not CC for skinning demo
Brian Paul
2008-11-05
Merge commit 'origin/master' into gallium-0.2
Alan Hourihane
2008-11-04
added glsl/skinning.c test to test matrix blending/weighting
Brian Paul
2008-11-04
remove old debug glFlush/Finish calls from demos
Brian Paul
2008-10-28
mesa: don't continually redraw
Brian Paul
2008-10-10
replace 1.0/sqrt() with inversesqrt()
Brian Paul
2008-10-07
mesa: use the shaderutil.c helper functions
Brian Paul
2008-10-07
Progs: hook the glsl identity example into the makefile.
Stephane Marchesin
2008-10-07
Progs: add a trivial glsl test, useful for gallium driver bringup/debug.
Stephane Marchesin
2008-09-18
CELL: mark several transient files as .gitignore
Robert Ellison
2008-09-12
use APP_CC, remove redundant target
Keith Whitwell
2008-09-11
Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
define new APP_CC configuration variable for building apps/demos/tests
Brian Paul
2008-09-11
Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-08-20
use ftransform()
Brian Paul
2008-08-16
fix convolutions test to consistanty use the ARB shader extension functions
Brian Paul
2008-08-16
remove .txt suffix from shader source files
Brian Paul
2008-08-16
mesa: added glsl/convolutions test from gallium branch
Brian Paul
2008-08-15
draw a tristrip ring instead of a single quad
Brian Paul
2008-08-15
don't need to use LOD version of texture2D() funcs
Brian Paul
2008-08-13
mesa: added new glsl/pointcoord.c test
Brian Paul
2008-07-21
add edge detection to that example
Zack Rusin
2008-06-12
Update .gitignore for progs/glsl
Dan Nicholson
2008-05-21
added readtex.h dependency
Brian
2008-05-20
add new binaries to ignore to make 'git status' cleaner
Zack Rusin
2008-05-20
add a simple but nice example of convolution filters in glsl
Zack Rusin
2008-05-20
new multi-texture GLSL test
Brian Paul
2008-05-16
mesa: call glutDestroyWindow() on exit to help find mem leaks
Brian Paul
2008-04-09
more make clean items
Brian
2008-04-09
use InitUniforms()
Brian
2008-04-09
Replace duplicated code with new shaderutil.c functions
Brian
2008-03-10
Ignore more demo programs
Dan Nicholson
2007-12-18
added two-side test
Brian
2007-12-18
Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing features
Brian
2007-12-18
added twoside demo
Brian
2007-12-04
Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...
Brian
2007-11-16
added z/s keys to reset/step rotation
Brian
2007-10-29
specify app lib dependencies in Makefiles (patch 1/3)
Dan Nicholson
2007-10-26
Merge branch '965-glsl'
Zou Nan hai
2007-10-25
Ignore generated files.
José Fonseca
2007-10-25
Ignore new programs
Dan Nicholson
2007-10-10
replace 'brick' with correct program name in printfs
Brian
2007-10-10
Ignore more generated files in progs/
Dan Nicholson
2007-09-28
add support for LDFLAGS env var
Dan Nicholson
2007-08-01
triangle rasterization with frag shader
Brian
2007-08-01
added trirast program
Brian
2007-07-30
misc comments, clean-ups
Brian
2007-07-29
Added shader points and shader bitmap demos
Brian
2007-07-17
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
bumpmap sample is correct now
Zou Nan hai
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