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2009-04-19progs/glsl: Update ignoreJakob Bornecrantz
2009-04-18demos: added glsl/texaaline.c program and overhaul the MakefileBrian Paul
2009-04-18demos: move glslnoise.c demo to glsl/noise2.cBrian Paul
2009-04-17demos: new glsl/array.c demoBrian Paul
Test variable indexing into a uniform array in a vertex shader.
2009-04-16demos: set init window size, not posBrian Paul
2009-04-09demos: fix aspect ratio in Reshape()Brian Paul
2009-04-02progs: IgnoresJakob Bornecrantz
2009-04-01demos: added progs/glsl/linktest.c to test linking of separate compilation unitsBrian Paul
2009-03-12progs/glsl: IgnoreJakob Bornecrantz
2009-02-28demos: add progs/glsl/shadow_sampler.c to test GLSL shadow2D(), etc.Brian Paul
Heh, I wrote this program a long time ago but just discovered today that it wasn't in git.
2009-02-09mesa: merge gallium-0.2 into gallium-master-mergeBrian Paul
Merge commit 'origin/gallium-0.2' into gallium-master-merge Conflicts: Makefile docs/relnotes-7.4.html docs/relnotes.html src/mesa/drivers/dri/i965/brw_wm.h src/mesa/main/imports.c src/mesa/main/mtypes.h src/mesa/main/texcompress.c src/mesa/main/texenvprogram.c src/mesa/main/version.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_save_draw.c
2009-02-02demos: update multitex.c GLSL demo to use vertex arrays or glVertex-modeBrian Paul
Press 'a' to toggle drawing mode.
2009-01-21progs: IgnoresJakob Bornecrantz
2009-01-14mesa: add new samplers_array testAlan Hourihane
2009-01-10mesa: Update .gitignoreYounes Manton
2009-01-05progs/glsl: Add ignoresJakob Bornecrantz
2009-01-05progs/glsl: Remove double target def for vert-or-frag-onlyJakob Bornecrantz
2009-01-03demos: remove redundant Makefile lines from prev mergeBrian
2009-01-02mesa: replace CC with APP_CC in progs/glsl/MakefileBrian Paul
2009-01-02Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
2009-01-01demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul
2008-12-30Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/main/config.h
2008-12-30demos: minor fixes to twoside.c glsl demoBrian Paul
2008-12-19Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-19mesa: s/CC/APP_CC/ in progs/glsl/MakefileBrian Paul
2008-12-18demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-17demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-15Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-12-13Fix silly type mismatch error in multinoise demo.Gary Wong
2008-12-13Add "multinoise" demo, to test 1/2/3/4 dimensional noise.Gary Wong
2008-12-13Ensure p.w is initialised in noise demo.Gary Wong
2008-12-08fix conflict breakageAlan Hourihane
2008-12-08Merge commit 'origin/master' into gallium-0.2Alan Hourihane
Conflicts: progs/glsl/Makefile
2008-12-03demos: added simple vertex shader texture test.Brian
Draw a quadmesh where Z coord is taken from a texture map.
2008-12-02mesa: Update some .gitignore files.Younes Manton
2008-11-24remove some redundant rules from prev mergeBrian Paul
2008-11-24Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: progs/glsl/Makefile
2008-11-24added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-24progs: Add ignoresJakob Bornecrantz
2008-11-21added progs/demos/fragcoord.c - tests gl_FragCoord attribute in fragment shaderBrian Paul
Fragment's red/greenb/blue is a function gl_FragCoord.xyz
2008-11-11Merge commit 'origin/master' into gallium-0.2Brian Paul
Conflicts: src/mesa/shader/prog_execute.c src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
2008-11-10undo accidental changes to multitex.frag shaderBrian Paul
2008-11-05use APP_CC, not CC for skinning demoBrian Paul
2008-11-05Merge commit 'origin/master' into gallium-0.2Alan Hourihane
2008-11-04added glsl/skinning.c test to test matrix blending/weightingBrian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-10-28mesa: don't continually redrawBrian Paul
2008-10-10replace 1.0/sqrt() with inversesqrt()Brian Paul
2008-10-07mesa: use the shaderutil.c helper functionsBrian Paul
2008-10-07Progs: hook the glsl identity example into the makefile.Stephane Marchesin