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2008-09-15add dlist-degenerate test caseKeith Whitwell
2008-09-13remove invalid XDestroyWindow() callGuillaume Melquiond
2008-09-13silence warningGuillaume Melquiond
2008-08-20use ftransform()Brian Paul
2008-08-16added test for ARB GLSL extensionsCorbin Simpson
2008-08-16fix convolutions test to consistanty use the ARB shader extension functionsBrian Paul
Was using a mix of the ARB functions and the OpenGL 2.0 shader functions.
2008-08-16remove .txt suffix from shader source filesBrian Paul
2008-08-16mesa: added glsl/convolutions test from gallium branchBrian Paul
2008-08-15draw a tristrip ring instead of a single quadBrian Paul
2008-08-15don't need to use LOD version of texture2D() funcsBrian Paul
2008-08-13mesa: added new glsl/pointcoord.c testBrian Paul
2008-08-13mesa: clear the unused upper-left region to black instead of leaving it ↵Brian Paul
undefined
2008-07-30Always pass CFLAGS when compiling or linking demosGuillaume Melquiond
To ensure that the correct architecture flags are used, always pass the user's CFLAGS when compiling or linking the demos. Fixes #16860.
2008-07-24query/print GLSL version stringBrian Paul
2008-07-24Fix a typo.Thomas Hellstrom
2008-07-24Add new demo "fbo_firecube".Thomas Hellstrom
Tests fbo render-to-texture for various internal texture image formats.
2008-07-14fix gltrace (bug 16691)Guillaume Melquiond
2008-07-12Always pass -linker and -ldflags to mklib for shared librariesDan Nicholson
This just makes the use of mklib more consistent throughout Mesa where we always want to pass the linker and LDFLAGS when we might be making a shared library.
2008-07-12Call mklib with $(SHELL) so the user controls the interpreterDan Nicholson
Respect the user's choice of shell when running mklib rather than always using /bin/sh.
2008-07-01press 'm' to toggle multisample enable/disableBrian Paul
2008-06-29Revert accidental edit to progs/demos/lodbias.Corbin Simpson
*puts yet another paper bag over head*
2008-06-29demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D textureNicolai Haehnle
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
2008-06-16r300: Fix new incarnation of bug 3195.Corbin Simpson
tests/bug_3195 doesn't render right, but at least it doesn't segfault this way.
2008-06-12Update .gitignore for progs/glslDan Nicholson
2008-06-05minor changesBrian Paul
2008-06-04fix event handling issues (such as when resizing when not animating)Brian Paul
2008-06-04press 'a' to toggle animationBrian Paul
2008-06-04code refactoring (draw_frame(0, handle_event())Brian Paul
2008-06-04remove references to incorrect -winwidth/-winheight, replace with -geometryBrian Paul
2008-06-04call glutDestroyWindow() before exitBrian Paul
2008-05-21added readtex.h dependencyBrian
2008-05-20new multi-texture GLSL testBrian Paul
2008-05-09Don't link demos directly to X librariesDan Nicholson
Since the linker will just pull in the libraries needed from libGL, we don't need to link the demos directly to the X libraries. Fixes #15886.
2008-05-08disable GL_DEPTH_TEST before glDrawPixels in case window has unrequested ↵Brian Paul
depth buffer
2008-05-08call glutDestroyWindow()Brian Paul
2008-05-07updated options/helpBrian Paul
2008-05-07Never fail `make clean'Dan Nicholson
Mostly some pedantic changes such that `make clean' always ignores errors. Also changed the top clean target to do the `touch configs/current' dance instead of realclean.
2008-05-05Ignore xdemos/sharedtexDan Nicholson
2008-05-03Press <space> to reset limit/bias values, clean-up limit/bias printfBrian Paul
2008-04-30added xdemos/sharedtex.c testBrian Paul
Test that modifications to a texture object in one rendering context are seen in a second rendering context. Press 't' to change the texture's image/colors.
2008-04-29disable GL_TEXTURE_1D at end of frame to fix failed assertionBrian Paul
2008-04-11add missing glViewport callsBrian Paul
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-04-09shader utility functionsBrian
2008-04-08Only convert configs if screen creation was successful.Kristian Høgsberg
Thanks to Adam Jackson for pointing it out.
2008-04-04added glGetActiveUniform_funcBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian