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Author
2000-10-16
use gray background, memset TempImage to white to help with debugging
Brian Paul
2000-10-05
brighter colors
Brian Paul
2000-10-05
Committing in .
Jouk Jansen
2000-10-04
improved to test alpha blending with texture palette
Brian Paul
2000-09-30
textured line test
Brian Paul
2000-09-29
added fps output
Brian Paul
2000-09-26
use GL_NEAREST texture filter
Brian Paul
2000-09-15
set default window pos, changed 4 to GL_RGBA
Brian Paul
2000-09-15
added FPS calculation
Brian Paul
2000-09-13
added cursor key info to instructions
Brian Paul
2000-09-12
better FPS calculation
Brian Paul
2000-09-12
terrain demo data
Brian Paul
2000-09-12
better fps computation
Brian Paul
2000-09-08
added dither key option
Brian Paul
2000-09-08
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
Brian Paul
2000-09-01
initial check-in
Brian Paul
2000-08-29
changed default Shininess to 6
Brian Paul
2000-08-24
Committing in .
Jouk Jansen
2000-08-21
changed quad vertex colors to be tessellation invariant
Brian Paul
2000-08-21
print UNDEFINED MODE over samples that are undefined in the GL spec
Brian Paul
2000-08-16
added missing radius multiplication factor to sphere code
Brian Paul
2000-08-02
test handling of lots of textures
Brian Paul
2000-07-20
added GLX multi-thread demo
Brian Paul
2000-07-19
call glutInit()
Brian Paul
2000-07-11
use indirect context, added error checking
Brian Paul
2000-07-11
reverted to old tessellator
Brian Paul
2000-06-27
added LoadRGBMipmaps2()
Brian Paul
2000-06-27
minor tweaks
Brian Paul
2000-06-27
initial check-in
Brian Paul
2000-06-27
fixed compiler warnings
Brian Paul
2000-06-27
initial check-in
Brian Paul
2000-06-27
added 3dfx demos
Brian Paul
2000-06-27
initial check-in
Brian Paul
2000-06-27
added texenv demo
Brian Paul
2000-06-27
initial check-in
Brian Paul
2000-06-27
print GL_RENDERER upon startup
Brian Paul
2000-06-27
draw a solid cube too
Brian Paul
2000-06-15
call glutInit() in main()
Brian Paul
2000-06-14
Re-enable the keyboard functionality.
Keith Whitwell
2000-06-13
added glxheads, manywin
Brian Paul
2000-06-13
initial check-in
Brian Paul
2000-06-13
use GL_CLAMP_TO_EDGE
Brian Paul
2000-05-30
added cubemap demo
Brian Paul
2000-05-30
initial check-in
Brian Paul
2000-05-23
set default window pos
Brian Paul
2000-05-08
fixed bug in loop over screens
Brian Paul
2000-05-07
more error reporting
Brian Paul
2000-05-03
removed glxdpyinfo
Brian Paul
2000-05-03
Removed. Use glxinfo instead.
Brian Paul
2000-04-24
removed extra /
Brian Paul
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