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Author
2001-10-04
Build a few demos that now work with Windows.
Karl Schultz
2001-09-25
Fix up Windows makefiles so that the debug build leaves debugger info
Karl Schultz
2001-09-24
use OSMESA_* enums for OSMesaCreateContext instead of GL_*.
Karl Schultz
2001-09-18
clean up makefiles some more for Windows
Karl Schultz
2001-09-18
remove carriage return chars
Karl Schultz
2001-09-14
Win32 updates (Karl Schultz)
Brian Paul
2001-09-10
WindML updates (Stephane Raimbault)
Brian Paul
2001-08-21
simple multi-window GLUT test prog
Brian Paul
2001-08-21
Get rid of unfinished demo.
Gareth Hughes
2001-08-20
WindML driver (Stephane Raimbault)
Brian Paul
2001-08-13
replace PI with pi
Brian Paul
2001-07-13
minor tweaks
Brian Paul
2001-06-20
also print GL_MAX_TEXTURE_SIZE
Brian Paul
2001-06-13
moved glTexEnvi calls to better logical locations
Brian Paul
2001-06-04
fixed some GL_POINTS probs
Keith Whitwell
2001-05-21
added multitexture support
Brian Paul
2001-05-11
fix a couple of small bugs
Keith Whitwell
2001-05-11
made render path selection more flexible
Keith Whitwell
2001-05-09
fixed FP underflow problem in kfact computation
Brian Paul
2001-05-09
check for tiny values in dir[] vector in calcposobjs(), prevents FP underflow...
Brian Paul
2001-05-09
make sure rotation plugged into sin/cos lookup tables is always positive, fix...
Brian Paul
2001-05-07
Add new tests.
Gareth Hughes
2001-04-27
added -display option
Brian Paul
2001-04-25
added ShowAlphaBuffer feature - 'a' key
Brian Paul
2001-04-24
added -i and -h options
Brian Paul
2001-04-19
Add more options, including '-10','-100' and '-1000' to limit nr of vertices.
Keith Whitwell
2001-04-12
b-key toggles between textures w/ and w/out border
Brian Paul
2001-04-02
applied David's patch for parsing display's server:screen string
Brian Paul
2001-03-28
More informative display of texture parameters.
Gareth Hughes
2001-03-27
added rules for readtex.c and readtex.h
Brian Paul
2001-03-27
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
Brian Paul
2001-03-27
set initial window pos
Brian Paul
2001-03-27
clean-up of tunnel demos
Brian Paul
2001-03-27
moved shadow code into teapot.c
Brian Paul
2001-03-26
test texture wrap modes
Brian Paul
2001-03-23
added glxgears
Brian Paul
2001-03-23
gears using GLX instead of GLUT
Brian Paul
2001-03-23
added silly mesa_hack() function and -b option
Brian Paul
2001-03-22
Initial demo of GL_EXT_texture_filter_anisotropic extension.
Gareth Hughes
2001-03-22
Modified Files:
Jouk Jansen
2001-03-21
Fix compilation with GLU 1.1
Gareth Hughes
2001-03-21
Make ESC quit.
Gareth Hughes
2001-03-21
Revert back to new tessellator, check version string to be sure we're
Gareth Hughes
2001-03-19
fix glxinfo to query current display.
Alan Hourihane
2001-03-19
fix cast
Alan Hourihane
2001-03-08
test 16-bit/channel rendering
Brian Paul
2001-03-05
GL_EXT_secondary_color test
Brian Paul
2001-03-05
GL_EXT_fog_coord test
Brian Paul
2001-02-28
Now there's four possible display modes:
Brian Paul
2001-02-26
added filtering option, compute shadow tex size from window size
Brian Paul
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