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My Mesa repository
Thomas White
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Author
2007-10-27
Fix fragment shader.
michal
2007-10-27
Optimize fragment program.
michal
2007-10-25
Ignore generated files.
José Fonseca
2007-10-25
Implement loops
Zack Rusin
2007-10-25
Fix nested conditionals
Zack Rusin
2007-10-25
Test some functionality of vp using GLSL that pure vp isn't testing.
Zack Rusin
2007-09-29
hack in some code to test loops, break
Brian
2007-09-28
temporary hack to test nested conditionals
Brian
2007-09-18
use perspective projection, press r/R to rotate the quad
Brian
2007-08-30
more usage info
Brian
2007-08-30
test flat shading w/ clipping
Brian
2007-08-14
vars to test 1D/2D textures with linear/nearest filtering
Brian
2007-08-13
added pixelzoom cmd line opt
Brian
2007-08-13
Draw white square in lower-left corner to test orientation
Brian
2007-08-10
glRead/DrawPixels test
Brian
2007-08-10
change triangle orientation, fix exit()
Brian
2007-08-08
increase texture size to 32x32
root
2007-08-07
Gutsy oopses on touch of existing file. Workaround.
Keith Whitwell
2007-08-02
added clear-scissor.c
Brian
2007-08-02
test glClear w/ scissor
Brian
2007-07-27
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵
michal
into softpipe_0_1_branch
2007-07-26
clamp float colors
Brian
2007-07-24
added code to test per-vertex colors
Brian
2007-07-24
simple fragment shader test
Brian
2007-07-24
fix logic error, typos
Brian
2007-07-24
Merge branch 'softpipe_0_1_branch' of ↵
Brian
git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
2007-07-21
Fix a number of MINGW32 issues
Zhang
2007-07-17
Merge branch 'origin' into softpipe_0_1_branch
Keith Whitwell
2007-07-13
press 'f' to toggle front-face winding
Brian
2007-07-13
press 's' to toggle smoothing
Brian
2007-07-12
Added colormask, dither, multisample state. Implement colormasking stage.
Brian
2007-07-11
Improve this demo in a few ways.
Brian
1. Use more reasonable hither/yon clip planes to make better use of shallow (16-bit) z buffers. 2. Use different colors on cube faces to help detect Z fighting if it occurs. 3. Report GL_DEPTH_BITS on start-up.
2007-07-11
remove glDepthFunc(GL_LEQUAL) change from prev commit
Brian
2007-07-10
clean-up, comments
Brian
2007-07-10
press 'f' to toggle GL_CCW/GL_CW front face
Brian
2007-07-10
use 'c' to cycle through polygon cull modes
Brian
2007-07-10
use cursor keys to translate triangle
Brian
2007-07-06
call glutInit(), bug 11486
Xavier Bachelot
2007-07-06
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa ↵
michal
into softpipe_0_1_branch
2007-07-04
support more modes, added -f cmd line option
Brian
2007-06-28
use larger point/sprite size
Brian
2007-06-25
better triangle Z coords
Brian
2007-06-21
Random state-change / primitive rendering. Good for hammering on a driver...
Brian
2007-06-20
triangles w/ depth test
Brian
2007-06-19
don't request GLUT_ALPHA
Brian
2007-06-18
change clear color
Brian
2007-06-14
Add GLUT_ALPHA for softpipe
Keith Whitwell
2007-06-08
fix glReadPixels parameters to handle odd-width windows correctly
Brian
2007-06-08
disable shader program before glDrawPixels
Brian
2007-06-07
Add support for shadow mapping with vertex and fragment programs
Ian Romanick
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