Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-10 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Brian Paul | |
2008-12-10 | gallium: added draw_set_mrd() function to fix polygon offset | Brian Paul | |
The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage... | |||
2008-12-04 | gallium: added draw_texture_samplers() to support texture fetches from ↵ | Brian | |
vertex shaders This may only be practical for the softpipe driver at this time. | |||
2008-10-10 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | Keith Whitwell | |
Conflicts: src/gallium/auxiliary/gallivm/instructionssoa.cpp src/gallium/auxiliary/gallivm/soabuiltins.c src/gallium/auxiliary/rtasm/rtasm_x86sse.c src/gallium/auxiliary/rtasm/rtasm_x86sse.h src/mesa/main/texenvprogram.c src/mesa/shader/arbprogparse.c src/mesa/shader/prog_statevars.c src/mesa/state_tracker/st_draw.c src/mesa/vbo/vbo_exec_draw.c | |||
2008-10-10 | gallium: silence warning | Alan Hourihane | |
2008-10-07 | draw: add switch for drivers to force vertex data passthrough | Keith Whitwell | |
2008-07-28 | Merge tgsi/exec and tgsi/util directories. | José Fonseca | |
2008-06-11 | draw: don't assume vertex position is in data[0] | Keith Whitwell | |
2008-06-04 | draw: respect driver's max vertex buffer size | Keith Whitwell | |
2008-05-31 | draw: Remove const qualifier. | Michal Krol | |
2008-05-29 | draw: add more switches to turn FSE on/off | Keith Whitwell | |
2008-05-29 | draw: make sure constant buffer data is aligned before passing to aos.c | Keith Whitwell | |
2008-05-29 | draw: draw_range_elements trial | Keith Whitwell | |
2008-05-29 | draw: share machine | Keith Whitwell | |
2008-05-23 | draw: create specialized vs varients incorporating fetch & emit | Keith Whitwell | |
2008-05-23 | draw: move some state into a new 'vs' area | Keith Whitwell | |
2008-05-23 | draw: get rid of fetch-shade-emit frontend hack | Keith Whitwell | |
The code is now living in it's intended place as a pt middle end. | |||
2008-05-12 | draw: turn fse path into a middle end | Keith Whitwell | |
Also add some util functions in pt_util.c | |||
2008-05-12 | draw: add fetch-shade-emit path | Keith Whitwell | |
Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers, transformation with one of three (two working) hard-coded shaders, and final emit to hardware vertices all in a single pass. Currently only really useful for profiling in conjunction with SP_NO_RAST=t. | |||
2008-05-08 | redo the linear paths | Zack Rusin | |
2008-04-25 | frontend for rendering without elts | Zack Rusin | |
2008-04-24 | draw: handle edgeflags and reset-line-stipple again | Keith Whitwell | |
2008-04-23 | gallium: fix issues in recursive flushing | Brian Paul | |
When flushing/rendering, some stages (like AA line/point) need to set pipe/driver state. Those driver functions often call draw_flush(). That leads to recursion. Use new draw->suspend_flush flag to explicitly prevent that in the key places. Remove the draw->vcache_flushing field. Reuse draw->flushing as a debug/assertion var. | |||
2008-04-22 | gallium: added a flushing_vcache flag, test in draw_do_flush() | Brian Paul | |
Fixes broken polygon stipple, aaline, aapoint stages | |||
2008-04-22 | draw: allow drivers to query pipeline state more easily | Keith Whitwell | |
Also, provide a separate flag to say whether the driver can handle clipping/rhw tasks, in addition to the API flag which indicates they have already been done. | |||
2008-04-21 | gallium: Centralize SSE usage logic. | José Fonseca | |
2008-04-19 | draw: move incoming vertex state into draw->pt | Keith Whitwell | |
This state is effectively private to the vertex processing part of the draw module. | |||
2008-04-19 | draw: make draw_reset_vertex_ids private to the draw_pipe_* code | Keith Whitwell | |
2008-04-19 | draw: put pipeline flushing behind a new interface | Keith Whitwell | |
2008-04-19 | draw: move pt_pipeline code to draw_pipe.c | Keith Whitwell | |
This is now the drawing interface to the pipeline. No more calling into pipeline.first->tri(), etc. | |||
2008-04-19 | draw: move some pipeline-specific code & state to draw_pipe.[ch] | Keith Whitwell | |
2008-04-19 | draw: remove named clipmask flags, tidy up pt middle ends | Keith Whitwell | |
2008-04-19 | draw: remove more dead data structures | Keith Whitwell | |
2008-04-19 | draw: remove dead data structures | Keith Whitwell | |
2008-04-18 | draw: remove old draw_vertex_shader_queue_flush function | Keith Whitwell | |
2008-04-18 | draw: switch over to draw_pt paths, will remove old code shortly | Keith Whitwell | |
2008-04-18 | draw: split off all the extra functionality in the vertex shader | Keith Whitwell | |
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance. | |||
2008-04-17 | draw: move hw vertex emit to a new module | Keith Whitwell | |
2008-04-17 | draw: add vertex shader run_linear function | Keith Whitwell | |
2008-04-17 | draw: keep record of number of active vertex buffers | Keith Whitwell | |
2008-04-16 | draw: make pt run pipeline when need_pipeline is true, not just when clipped | Keith Whitwell | |
2008-04-14 | pass vertex size to shaders so that callee can decide on the size | Zack Rusin | |
of the vertices and not always have to use the maximum vertex allocation size for them | |||
2008-04-14 | draw: hide passthrough shading paths behind an environment variable | Keith Whitwell | |
2008-04-14 | Make shaders operate on a block of memory instead of arrays of vertex_header's | Zack Rusin | |
2008-04-14 | return true if one of the vertices has been clipped | Zack Rusin | |
2008-04-14 | pass arbitrary number of vertices to the shader execution cycle | Zack Rusin | |
2008-04-04 | gallium: Handle client-supplied edgeflags. | Keith Whitwell | |
Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD. | |||
2008-04-04 | draw: move code to run pipeline from pt to new file | Keith Whitwell | |
Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly. | |||
2008-04-03 | draw: add passthrough path to the pipeline | Keith Whitwell | |
This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things. | |||
2008-03-31 | gallium: move the test for bypass_vs into the vs_XXX_run() functions | Brian | |
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs. |