Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-27 | gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBS | Brian | |
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated. | |||
2008-03-27 | gallium: remove temporary static var | Brian | |
2008-03-26 | gallium: as for aapoints, make the extra texcoord per-shader state | Brian Paul | |
2008-03-25 | gallium: the generic attrib we use for computing coverage is per-shader | Brian | |
Fixes a very tricky conformance failure. | |||
2008-03-25 | draw: Take flatshade_first rasterizer bit into account. | Michal Krol | |
2008-03-25 | draw: vertex fetch can be validated too early leading to an assertion... disable | Keith Whitwell | |
2008-03-25 | draw: don't use fetch_and_store for bypass_vs mode, it's not quite right | Keith Whitwell | |
2008-03-25 | draw: take primitive into account when deciding if the pipeline is active | Keith Whitwell | |
2008-03-24 | gallium: be smarter about picking the sampler unit for pstipple, aaalines | Brian | |
Also, if the app really uses all available sampler/texture units, don't just die. Just use the last sampler for the pstipple or aaline texture. | |||
2008-03-24 | gallium: move sampler_unit field to pstip_fragment_shader since it's per-shader | Brian | |
Also, fix another texture refcounting bug. | |||
2008-03-24 | gallium: make a copy of the vertex shader's token array. | Brian | |
This solves problems when the state tracker frees the token array when the draw module still needs it. | |||
2008-03-24 | gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs) | Brian | |
2008-03-24 | draw: pre-declare referenced structs | Keith Whitwell | |
2008-03-24 | Revert "draw: Fix #include order to fix Linux build." | Keith Whitwell | |
This reverts commit a6d17bf671d6bfbb187a62ba14b9ad08fb5dafe1. | |||
2008-03-24 | draw: Fix #include order to fix Linux build. | Michel Dänzer | |
2008-03-23 | draw: check need_pipeline() in passthrough | Keith Whitwell | |
2008-03-23 | draw: tweak the definition of draw_need_pipeline, fix minor bug | Keith Whitwell | |
2008-03-23 | draw: fix crlf | Keith Whitwell | |
2008-03-23 | draw: rename emit functions to match pipe_format names | Keith Whitwell | |
2008-03-23 | draw: restructure fetch/emit as a pair of function calls | Keith Whitwell | |
2008-03-23 | draw: fix some unsigned vs ushort confusion | Keith Whitwell | |
Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns. | |||
2008-03-23 | gallium: beginnings of draw module vertex rework | Keith Whitwell | |
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect. | |||
2008-03-22 | gallium: free samplers, textures in destroy() | Brian | |
2008-03-22 | gallium: fix mem leak (fee pstipple stage) | Brian | |
2008-03-19 | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | |
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | |||
2008-03-18 | gallium: added braces to silence warning | Brian | |
2008-03-17 | gallium: improvements, or extensions at least, to the passthrough path | Keith Whitwell | |
Passthrough is actually more tricky than you'd think... | |||
2008-03-14 | gallium: add explicit control for point sprites (convert points to textured ↵ | Brian | |
quads) New draw_enable_point_sprites() function. Fixes spriteblast.c demo | |||
2008-03-14 | scons: Remove second occurence of draw_passthrough.c. | Michal Krol | |
2008-03-14 | gallium: added some debug code (disabled) | Brian | |
2008-03-14 | gallium: fix some compiler warnings | Keith Whitwell | |
2008-03-13 | gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info() | Brian | |
2008-03-13 | gallium: plug in vertex passthrough code | Brian | |
Based on a patch from Zack. Basically, implement a new draw_arrays function that copies the incoming user-vertices to the hardware vertex buffer, doing format/type conversion as needed. The vertex fetch/store code is totally temporary for now. | |||
2008-03-13 | gallium: fix bug in draw_num_vs_outputs() | Brian | |
2008-03-13 | gallium: added EMIT_HEADER case | Brian | |
2008-03-13 | gallium: added EMIT_HEADER case in emit_vertex() | Brian | |
2008-03-13 | gallium: added new EMIT_HEADER token | Brian | |
Used to emit the struct vertex_header info for softpipe. Before we were using the EMIT_ALL token but that's insufficient for the draw pass-through mode. EMIT_ALL might get removed soon... | |||
2008-03-13 | gallium: added draw_need_pipeline() predicate function | Brian | |
To test if we need any pipeline stage, or whether we can go into passthrough mode. | |||
2008-03-13 | gallium: added draw_enable_line_stipple() function | Brian | |
Allows drivers that implement line stipple to turn off this drawing stage. | |||
2008-03-13 | gallium: remove dead code related to shader semantic input/output info | Brian Paul | |
2008-03-13 | gallium: fix bug in stip_first_tri() | Brian Paul | |
Need to compute num_samplers after binding/creating the fragment shader. | |||
2008-03-13 | gallium: remove semantic info from pipe_shader_state | Brian Paul | |
Brian's patch to clean up the shader interfaces. | |||
2008-03-12 | gallium: fix polygon stipple | Brian | |
Was broken by commit 4528287e040415c2071012d02f20979ff995c754 (bind all samplers/texures at once). | |||
2008-03-12 | gallium: change draw_vertex_shader->state from pointer to struct | Brian | |
We were sometimes keeping a pointer to a stack-allocated object. Now make a copy of the pipe_shader_state object. This should fix some seemingly random memory errors/crashes. | |||
2008-03-12 | gallium: reduce signed/unsigned warnings | Keith Whitwell | |
2008-03-11 | gallium: rework CSO-related code in state tracker | Brian | |
Use the code in cso_context.c rather than st_cache.c. Basically, binding of state objects now goes through the CSO module. But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're not cached by the CSO module at this time. Also, update softpipe driver to handle NULL state objects in various places. This happens during context destruction. May need to update other drivers... | |||
2008-03-11 | draw: don't free our copy of the render stage -- just borrowing it from vbuf ↵ | Keith Whitwell | |
stage | |||
2008-03-11 | gallium: missing file | Keith Whitwell | |
2008-03-10 | fix compilation | Zack Rusin | |
2008-03-10 | draw: placeholder/prototype code for a passthrough draw path | Keith Whitwell | |