Age | Commit message (Collapse) | Author |
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It should detect both cpu and gpu buffer overflows.
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For situations where one has a reserve memory pool, or
a faster/slower pool.
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Use table to store a list of buffers to validate. Unfortunately cso_hash
shrinks/regrows the hash every time, so still has to be addressed.
Multi-thread validation is still WIP.
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Not tested yet -- just compiles.
This includes only the slab algorithm. Fencing is already
implemented in pb_bufmgr_fence and time-based caching will be commited in a
separate module shortly.
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Don't define ASM_SOURCES variable globally -- reserve that variable to be defined
locally by makefiles, together with C_SOURCES and CPP_SOURCES.
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"aux" is a reserved name on Windows (X_X)
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