Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Walks the token stream and invokes callbacks.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
yuv surfaces.
|
|
|
|
Fixes infinite loop bug.
|
|
You don't need a pipe_context * for this, and all other necessary info is
already inside pipe_surface.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Translates textual shader into a binary token stream.
The syntax matches the tgsi_dump module, so it's possible to
simply copy-paste the shader dump and transform it back
to a binary form.
|
|
|
|
|
|
|
|
|
|
|
|
If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a
very large integer because of the unsigned arithmetic.
|
|
|
|
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
|
|
|
|
Although rarely hit in normal apps, they are too noisy with test suites.
|
|
|
|
|
|
|
|
|
|
It should detect both cpu and gpu buffer overflows.
|