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path: root/src/gallium/auxiliary
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2008-03-24gallium: fix a few bugs, warnings in the p_debug codeBrian
added missing _ to a _debug_printf() call.
2008-03-24gallium: move sampler_unit field to pstip_fragment_shader since it's per-shaderBrian
Also, fix another texture refcounting bug.
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
This solves problems when the state tracker frees the token array when the draw module still needs it.
2008-03-24gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)Brian
2008-03-24gallium: added tgsi_num_tokens() function to return number of tokens in ↵Brian
token array. Maybe move to a different file someday.
2008-03-24gallium: Simple cross platform get-opt system.José Fonseca
Uses getenv on Linux, and a memory mapped text file on Windows. It supports boolean options, flags, and plain strings.
2008-03-24gallium: cleanup p_debugJosé Fonseca
Now debug_printf is disabled on release builds. Use debug_error or _debug_printf to output messages on release versions.
2008-03-24gallium: move filter assignment out of loopBrian
2008-03-24gallium: Remove util_gen_mipmap_filter().Michal Krol
2008-03-24gallium: pass the filter mode to util_gen_mipmap().Brian
Remove util_gen_mipmap_filter() when no longer used.
2008-03-24gallium: tweak coords in u_gen_mipmap codeMichal Krol
2008-03-24draw: pre-declare referenced structsKeith Whitwell
2008-03-24Revert "draw: Fix #include order to fix Linux build."Keith Whitwell
This reverts commit a6d17bf671d6bfbb187a62ba14b9ad08fb5dafe1.
2008-03-24draw: Fix #include order to fix Linux build.Michel Dänzer
2008-03-23draw: check need_pipeline() in passthroughKeith Whitwell
2008-03-23draw: tweak the definition of draw_need_pipeline, fix minor bugKeith Whitwell
2008-03-23draw: fix crlfKeith Whitwell
2008-03-23draw: rename emit functions to match pipe_format namesKeith Whitwell
2008-03-23draw: restructure fetch/emit as a pair of function callsKeith Whitwell
2008-03-23gallium: Add util_gen_mipmap_filter().Michal Krol
We need a way to specify the type of minification filter used to downsample mipmap levels. The old util_gen_mipmap() retains its behaviour and uses LINEAR filter.
2008-03-23gallium: Fix memory leak.José Fonseca
pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash.
2008-03-23gallium: Remove the debug_mask_* stuff.José Fonseca
Overcomplex and not much different from using a global variable...
2008-03-23gallium: Fix typo.José Fonseca
2008-03-23gallium: Memory debugging utilities.José Fonseca
There are no known tools for windows kernel memory debugging, so this is a simple set of malloc etc wrappers. Enabled by default on win32 debug builds
2008-03-23draw: fix some unsigned vs ushort confusionKeith Whitwell
Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns.
2008-03-23gallium: beginnings of draw module vertex reworkKeith Whitwell
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect.
2008-03-22gallium: free samplers, textures in destroy()Brian
2008-03-22gallium: fix mem leak (fee pstipple stage)Brian
2008-03-22gallium: Remove pedantic asserts.José Fonseca
Move these to a higher level instead.
2008-03-20gallium: set fb.width/heightBrian
2008-03-20gallium: enable vp input semantic infoBrian
2008-03-20gallium: create one vertex buffer and re-useBrian
2008-03-20gallium: use sizeof(vertex buffer)Brian
2008-03-20gallium: Give some chance for the table to actually grow.José Fonseca
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: Fix build on Windows.Michal Krol
2008-03-20gallium: remove unused local varKeith Whitwell
2008-03-20gallium: create vertex buffer once and re-use.Brian
2008-03-20gallium: added util_draw_vertex_buffer()Brian
2008-03-20gallium: temporarily disable the memcmp() in cso_set_framebuffer()Brian
The memcmp() fails to detect buffer size changes...
2008-03-20gallium: added util_make_fragment_passthrough_shader()Brian
2008-03-20gallium: add debug facility to dump random blobs as hexKeith Whitwell
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-19gallium: fix bug in cso_single_sampler_done() in computation of nr_samplersBrian Paul
Need to find highest used sampler so search from end toward beginning.
2008-03-19gallium: Fix broken logic.José Fonseca
2008-03-19gallium: explict float castsKeith Whitwell
2008-03-19gallium: implement CSO save/restore functions for use by meta operations ↵Brian
(blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state.
2008-03-19gallium: Add generic enum and flags dumping utility functions.José Fonseca
2008-03-18gallium: added braces to silence warningBrian
2008-03-18gallium: s/copy_pixels_state/blit_stateBrian