Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/drivers/r300/r300_vs.c
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width/height/depth arrays
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SrcRegister -> Register
SrcRegisterInd -> Indirect
SrcRegisterDim -> Dimension
SrcRegisterDimInd -> DimIndirect
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DstRegister -> Register
DstRegisterInd -> Indirect
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DeclarationRange -> Range
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InstructionPredicate -> Predicate
InstructionLabel -> Label
InstructionTexture -> Texture
FullSrcRegisters -> Src
FullDstRegisters -> Dst
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These haven't been used by the mesa state tracker since the
conversion to tgsi_ureg, and it seems that none of the
other state trackers are using it either.
This helps simplify one of the biggest suprises when starting off with
TGSI shaders.
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git+ssh://agd5f@git.freedesktop.org/git/mesa/mesa
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s/LERP/LRP/
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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No longer used. S3TC support is queried via
pipe_screen::is_format_supported.
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The value is an enum, not a bitmask.
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minify() is usually used in mipmap size calculation. Strangely enough,
we all defined it as MAX2(1, d >> 1); imagine that. :3
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The LOOP/ENDLOOP pair is renamed to BGNFOR/ENDFOR as its behaviour
is similar to a C language for-loop.
The BGNLOOP2/ENDLOOP2 pair is renamed to BGNLOOP/ENDLOOP as now
there is no name collision.
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Remove the need to have a pointer in this struct by just including
the immediate data inline. Having a pointer in the struct introduces
complications like needing to alloc/free the data pointed to, uncertainty
about who owns the data, etc. There doesn't seem to be a need for it,
and it is unlikely to make much difference plus or minus to performance.
Added some asserts as we now will trip up on immediates with more
than four elements. There were actually already quite a few such asserts,
but the >4 case could be used in the future to specify indexable immediate
ranges, such as lookup tables.
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Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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I should have gotten most uses and implementation
correctly fixed, but things might break.
Feel free to blame me.
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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Updated to use the new pipe_transfer functions, etc.
Texturing is working again. Though there's some bugs in mipmap texturing
but I believe those predate the pipe_transfer changes.
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Start adding some new pipe_transfer code.
Texturing is totally broken at this point but non-texture programs
seem to run OK.
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Update framebuffer color/z/stencil mapping/unmapping.
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The Cell texture code really needs a thorough inspection and clean-up someday...
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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Replace cell_batch{align,alloc)*() with cell_batch_alloc16(), allocating
multiples of 16 bytes that are 16 byte aligned.
Opcodes are stored in preferred slot of SPU machine word.
Various structures are explicitly padded to 16 byte multiples.
Added STATIC_ASSERT().
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The new instruction order is 10 cycles faster.
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