Age | Commit message (Collapse) | Author |
|
this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
|
|
The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
|
|
|
|
Bind all the samplers/textures at once rather than piecemeal.
This is easier for drivers to understand.
|
|
This is in a separate commit to ensure renames are properly preserved.
|