Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Put the position coefficients together with the inputs. | José Fonseca | |
The automatic search'n'replace leaves lp_setup.c a bit ugly, but this code will be eventually code generated as well. | |||
2009-08-29 | llvmpipe: Compute interpolation coeffs directly into SoA layout. | José Fonseca | |
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca | |
2009-08-29 | llvmpipe: actually pass >1 quad from triangle routine | Keith Whitwell | |
First attempt | |||
2009-08-29 | llvmpipe: Rename preprocessor symbols too. | José Fonseca | |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |