summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nv30
AgeCommit message (Collapse)Author
2009-01-10nouveau: Update nv30 swizzling.Younes Manton
2009-01-08gallium: Replace uint64 by standard uint64_t.José Fonseca
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes.
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-12nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin
swizzle textures
2008-11-30Nouveau: fix minor API change in surface_copyPekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-12nv04..nv30: fix pipe_surface initPekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-09-21nouveau: add flag for swizzled surface uploadPatrice Mandin
2008-09-11nouveau: gallium directory structure changed again..Ben Skeggs
2008-08-31nv30: set fp samplers with fragprog generationPatrice Mandin
2008-08-30nv30: activate fp texture units when needed, to get texturingPatrice Mandin
2008-08-18nv30: add some opcodes.Stephane Marchesin
2008-08-14nv30: set mipmap min/max lod accordinglyPatrice Mandin
2008-08-14nv30: disable setting nv40 RECT bit, this is not the same on nv30, plus ↵Patrice Mandin
gallium does not support rectangle textures currently, only full POT or NPOT
2008-08-14nv30: does not support mirror clamp, only mirror repeatPatrice Mandin
2008-08-14nv30/nv40: KIL/KILP swapped meaningsBen Skeggs
2008-08-11nouveau: pf_sprint_name -> pf_nameBen Skeggs
2008-08-07nouveau: fix buildBen Skeggs
2008-07-23nv all: Copy shader tokens on create, free on delete.Younes Manton
Must copy token stream on shader create, client is allowed to free their copy after creating the state object.
2008-07-23nouveau: is_format_supported() interface changesBen Skeggs
2008-07-12nv30: no npot texturesPatrice Mandin
2008-07-12nv30: update capsPatrice Mandin
2008-07-12nv30: do not shift texture formatPatrice Mandin
2008-07-12nv30: Emit vertex buffer objects using state objectsPatrice Mandin
2008-07-12nv30: Move edgeflag stuffPatrice Mandin
2008-07-12nv30: Reorder, remove useless stuffPatrice Mandin
2008-07-12nv30: Rename state emission funcPatrice Mandin
2008-07-12nv30: was setting wrong registerPatrice Mandin
2008-07-12nv30: does not have vp_attrib/resultPatrice Mandin
2008-07-12nv30: Change comment about slowdownPatrice Mandin
2008-07-12nv30: Emit fragment program using state objectsPatrice Mandin
2008-07-12nv30: Emit vertex program using state objectsPatrice Mandin
2008-07-11nv30: Move constant buffers out of vert/frag prog structuresPatrice Mandin
2008-07-11nv30: Emit fragtex state using state objectsPatrice Mandin
2008-07-11nv30: split fragprog_upload from fragprog_bindPatrice Mandin
2008-07-11nv30: split fragprog_prepare from fragprog_translatePatrice Mandin
2008-07-11nv30: Update miptree to match latest changesPatrice Mandin
2008-07-09nv30: min/max lod are used for mipmap, there is just enable bit in tx_formatPatrice Mandin
2008-07-09nv30: Update defines from nouveau_class.hPatrice Mandin
2008-07-09nv30: Update defines from nouveau_class.hPatrice Mandin
2008-07-08nv30: use native instructions.Stephane Marchesin
2008-07-04nv30: Emit sampler state using state objectsPatrice Mandin
2008-07-03nv30: Reemit state when changing contextPatrice Mandin
2008-07-03nv30: Emit viewport state using state objectsPatrice Mandin
2008-07-03nv30: Emit polygon stipple state using state objectsPatrice Mandin
2008-07-03nv30: Emit scissor state using state objectsPatrice Mandin
2008-07-03nv30: Emit depth/stencil/alpha state using state objectsPatrice Mandin
2008-07-03nv30: Emit rasterizer state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend state using state objectsPatrice Mandin
2008-07-03nv30: Emit blend color state using state objectsPatrice Mandin