Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-05 | nouveau: move channel creation into pipe drivers | Ben Skeggs | |
2009-06-05 | nouveau: call notifier/grobj etc funcs directly | Ben Skeggs | |
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer. | |||
2009-06-05 | nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over | Ben Skeggs | |
2009-06-05 | nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls | Ben Skeggs | |
2009-06-05 | nouveau: call nouveau_pushbuf directly rather than going through nvws | Ben Skeggs | |
2009-05-28 | nv50: use multiple constant buffers | Christoph Bumiller | |
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently. | |||
2009-03-07 | nv50: simplify tesla object selection | Ben Skeggs | |
GeForce 8/9 are a bit more consistent than nv40 so far, so this was overkill before. | |||
2009-03-07 | nouveau: make stateobjs start off with refcount of 1 | Ben Skeggs | |
2009-03-07 | Fix nv50_screen_create() | Victor Stinner | |
Setup screen->pipe before using it (screen->constbuf = screen->pipe.buffer_create(...)) | |||
2009-03-04 | gallium: Unify reference counting. | Michel Dänzer | |
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create(). | |||
2009-02-20 | nv50: rework for texture_transfer changes | Ben Skeggs | |
2009-02-05 | nv50: move 2d blit/fill code into pipe driver | Ben Skeggs | |
2009-01-31 | gallium: initialize simple screen in drivers | Zack Rusin | |
2009-01-30 | gallium: make p_winsys internal | Zack Rusin | |
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage | |||
2009-01-29 | gallium: give the screen priority when it comes to buffer allocations | Zack Rusin | |
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen | |||
2009-01-13 | nv50: add DXTn formats | Ben Skeggs | |
2009-01-13 | nv50: shadow mapping | Ben Skeggs | |
2009-01-13 | nv50: aniso | Ben Skeggs | |
2009-01-13 | nv50: occlusion queries | Ben Skeggs | |
Not quite working, but the general idea is right I think. | |||
2009-01-12 | nv50: enable npot textures | Ben Skeggs | |
2008-12-16 | nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS | Ben Skeggs | |
2008-09-11 | nouveau: gallium directory structure changed again.. | Ben Skeggs | |
2008-08-07 | nv40/nv50: enable mirror wrap modes | Ben Skeggs | |
2008-07-23 | nouveau: is_format_supported() interface changes | Ben Skeggs | |
2008-07-21 | nv50: add NV86 and NV94 to list of "supported" chips | Ben Skeggs | |
2008-07-11 | nv50: add some texture formats | Ben Skeggs | |
2008-07-11 | nv50: add license headers to .c files | Ben Skeggs | |
2008-07-11 | nv50: enable GART usage for vertex buffers | Ben Skeggs | |
AKA "I can haz fast b0rk3d glxgears!!!" | |||
2008-07-11 | nouveau: update to latest object header | Ben Skeggs | |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs | |
2008-06-29 | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs | |
2008-06-29 | nv50: hack of a TEX opcode | Ben Skeggs | |
2008-06-29 | nv50: do tsc/tic upload + stub out shader TEX stuff | Ben Skeggs | |
2008-06-29 | nv50: flag to indicate to winsys we want a surface for use as a zeta buffer | Ben Skeggs | |
NVIDIA love to make life difficult.. we need different flags in PTEs for zeta.. yay.. not. | |||
2008-06-29 | nv50: more efficient const upload + fixes (fp/* works now!) | Ben Skeggs | |
2008-06-29 | nv50: move magics take 2 | Ben Skeggs | |
2008-06-29 | Revert "nv50: move some magics" | Ben Skeggs | |
This reverts commit 0a38de30429d3075fc6dfc9ff3729c5ca11f0c2f. | |||
2008-06-29 | nv50: move some magics | Ben Skeggs | |
2008-06-29 | nv50: use "real" constbufs for shaders + tcb uploads | Ben Skeggs | |
2008-06-29 | nv50: import current "state of the art" nv50 code | Ben Skeggs | |
2008-05-27 | nouveau: very quick port to tex-surface changes. | Ben Skeggs | |
probably the last match-gallium-upstream merge for a bit, some cleanup+nv50 work coming RSN... | |||
2008-05-13 | nouveau: remove chipset fields in all nv pipe driver context/screen structs. | Ben Skeggs | |
2008-05-13 | nv50: report some supported formats to keep the state tracker from asserting. | Ben Skeggs | |
2008-05-05 | nouveau: bitmap texcoord bias has been removed | Ben Skeggs | |
2008-04-04 | nouveau: in some cases don't create the buffer in local mem initially. | Ben Skeggs | |
2008-03-30 | nouveau: adapt to recent gallium changes | Ben Skeggs | |
2008-03-19 | nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel* | Ben Skeggs | |
2008-03-13 | nouveau: NV9X is basically a G80, fix issue with NV6X being detected as G80. | Ben Skeggs | |
2008-03-12 | nv50: create blend stateobj | Ben Skeggs | |
2008-03-12 | nv50: convert to hwctx-in-screen as nv40 is | Ben Skeggs | |