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nv50_screen.h
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2009-06-05
nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over
Ben Skeggs
2009-06-05
nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls
Ben Skeggs
2009-05-28
nv50: use multiple constant buffers
Christoph Bumiller
Use different buffers for immds, FP params, and VP params. One has to map constant buffer indices in shader code to buffers defined via CB_DEF. In principle, we could use more buffers so we'd have to change the shader code less frequently.
2009-02-20
nv50: rework for texture_transfer changes
Ben Skeggs
2009-02-05
nv50: move 2d blit/fill code into pipe driver
Ben Skeggs
2008-06-29
nv50: make sure static buffers (constbuf, tex control etc) get on reloc list
Ben Skeggs
2008-06-29
nv50: move surface_map/unmap into nv50_surface.c
Ben Skeggs
2008-06-29
nv50: use "real" constbufs for shaders + tcb uploads
Ben Skeggs
2008-06-29
nv50: import current "state of the art" nv50 code
Ben Skeggs
2008-05-13
nouveau: remove chipset fields in all nv pipe driver context/screen structs.
Ben Skeggs
2008-03-12
nv50: convert to hwctx-in-screen as nv40 is
Ben Skeggs
2008-02-29
nouveau: hand nouveau_winsys in with pipe_screen init
Ben Skeggs
2008-02-29
nouveau: implement pipe_screen
Ben Skeggs
Untested on NV3x/NV5x. Quite possibly broken.