Age | Commit message (Collapse) | Author |
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The winsys once again has to know about textures it seems, so we need a
common representation between all our pipe drivers to store some
information the winsys will need.
Only the nv50 driver has been fixed so far.
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The hardware expects a texture's tile mode to change with
the mipmap level.
Also, only multiply by block size once to obtain size.
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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It's possible a state tracker will map/unmap a transfer object many times.
Delaying upload until the object is destroyed will prevent unnecessary
uploads to the GPU.
Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap!
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