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2009-01-27
gallium: it's a reference value, not a reference number
Zack Rusin
2009-01-27
gallium: standardize api on the prefix "nr"
Zack Rusin
2009-01-27
gallium: standardize naming of masks
Zack Rusin
2009-01-27
gallium: standardize on stride instead of pitch in the interface
Zack Rusin
2009-01-20
gallium: Remove the standalone surfaces.
José Fonseca
2009-01-13
nv50: fix progs/tests/manytex
Ben Skeggs
2009-01-13
nv50: get glxgears showing all 3 gears instead of 1!!
Ben Skeggs
2009-01-13
nv50: change some magic reg, makes more things work
Ben Skeggs
2009-01-13
nv50: add DXTn formats
Ben Skeggs
2009-01-13
nv50: shadow mapping
Ben Skeggs
2009-01-13
nv50: aniso
Ben Skeggs
2009-01-13
nv50: occlusion queries
Ben Skeggs
2009-01-13
nv50: implement KIL enough for progs/fp/kil to work
Ben Skeggs
2009-01-12
nv50: make rtt work again
Ben Skeggs
2009-01-12
nv50: fix handling of depth textures
Ben Skeggs
2009-01-12
nv50: another typo..
Ben Skeggs
2009-01-12
nv50: fix assertion failure
Ben Skeggs
2009-01-12
nv50: remove previous hack to manage tiled surfaces
Ben Skeggs
2009-01-12
nv50: fix a typo and a thinko
Ben Skeggs
2009-01-12
nv50: enable npot textures
Ben Skeggs
2009-01-12
nv50: disable shader debug
Ben Skeggs
2009-01-12
nv50: any cpu access to a texture is done on its backing images
Ben Skeggs
2009-01-12
nv50: create buffers for each image that makes up a texture
Ben Skeggs
2009-01-08
gallium: Replace uint64 by standard uint64_t.
José Fonseca
2009-01-06
nv50: fill image unit index in TEX varients
Ben Skeggs
2009-01-06
nv50: fix crash in nv50_program_destroy
Ben Skeggs
2009-01-06
nv50: working towards 3D textures
Ben Skeggs
2009-01-06
nv50: slightly better miptree allocation
Ben Skeggs
2009-01-06
nv50: add TXP to TEX case.. not correct, but anyway..
Ben Skeggs
2009-01-06
nv50: indentation for TEX is a little overenthusiastic
Ben Skeggs
2009-01-06
nv50: ensure we actually get contiguous regs for TEX insn.
Ben Skeggs
2008-12-16
nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
Ben Skeggs
2008-09-18
nv50: use 3D engine clears, 2D engine doesn't understand zeta formats
Ben Skeggs
2008-09-18
nv50: hack surface alloc a bit for now
Ben Skeggs
2008-09-11
nouveau: gallium directory structure changed again..
Ben Skeggs
2008-08-11
nouveau: pf_sprint_name -> pf_name
Ben Skeggs
2008-08-07
nv40/nv50: enable mirror wrap modes
Ben Skeggs
2008-08-07
nouveau: fix build
Ben Skeggs
2008-07-23
nv all: Copy shader tokens on create, free on delete.
Younes Manton
2008-07-23
nouveau: is_format_supported() interface changes
Ben Skeggs
2008-07-21
nv50: add NV86 and NV94 to list of "supported" chips
Ben Skeggs
2008-07-11
nv50: obey do_flip in surface_copy()
Ben Skeggs
2008-07-11
nv50: quick hack to get textures untiled on map, and tiled on unmap
Ben Skeggs
2008-07-11
nv50: demagic tex filter / wrap mode
Ben Skeggs
2008-07-11
nv50: add some texture formats
Ben Skeggs
2008-07-11
nv50: split tic construction out into own file
Ben Skeggs
2008-07-11
nv50: add license headers to .c files
Ben Skeggs
2008-07-11
nv50: enable GART usage for vertex buffers
Ben Skeggs
2008-07-11
nv50: get clear-scissor working
Ben Skeggs
2008-07-11
nouveau: update to latest object header
Ben Skeggs
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