Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-26 | r300g: Turn the RS block into an atom. | Corbin Simpson | |
At least one extraneous dirty was eliminated, as well as the chance for avoiding dirty on shader change. | |||
2010-01-26 | r300g: Make vertex_format into an atom. | Corbin Simpson | |
Some delicious hax here. | |||
2010-01-26 | r300g: Kill dead code for hashing custom state. | Corbin Simpson | |
It just wasn't meant to be. | |||
2010-01-19 | r300g: Move GB_AA_CONFIG to its eventual new home. | Corbin Simpson | |
2010-01-19 | r300g: Make invariant state into an atom. | Corbin Simpson | |
2010-01-18 | r300g: fix polygon offset | Marek Olšák | |
As per classic r300. Not sure why glean/polygonOffset still fails, but we do emit the same register values as in classic. | |||
2010-01-17 | r300g: move debug flags into r300_screen | Marek Olšák | |
2010-01-13 | r300g: Account for CS space used per atom. | Corbin Simpson | |
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there. | |||
2010-01-12 | r300g: add emission of texture tiling bits | Marek Olšák | |
2010-01-12 | r300g: Always emit scissors. | Corbin Simpson | |
Save some code, improve FPS, and fix piglit tests. Everybody wins. | |||
2010-01-10 | r300g: Don't bother testing for empty scissors. | Corbin Simpson | |
If somebody goes through that much effort, they probably intended it. So humor them. :3 | |||
2010-01-10 | r300g: Atomize scissors. | Corbin Simpson | |
Argfl. Some of this code is so questionable. | |||
2010-01-10 | r300g: Move TCL bypass switch to main context. | Corbin Simpson | |
2010-01-10 | r300g: Atomize viewport. | Corbin Simpson | |
Goddammit, some of these hax are really annoying. | |||
2010-01-10 | r300g: Atomize rasterizer. | Corbin Simpson | |
I want to stab things now. | |||
2010-01-10 | r300g: Atomize ZTOP. | Corbin Simpson | |
Also do state-change checks. ZTOP's too important to not check. | |||
2010-01-10 | r300g: Atomize DSA. | Corbin Simpson | |
Also a bit of ztop. | |||
2010-01-10 | r300g: Atomize UCP. | Corbin Simpson | |
Meh. | |||
2010-01-10 | r300g: Atomize blend color. | Corbin Simpson | |
2010-01-10 | r300g: Start using atoms. | Corbin Simpson | |
No benefits yet. | |||
2009-12-19 | r300g: add texture compare modes | Marek Olšák | |
2009-12-15 | r300g: add acceleration of the clear, surface_copy, and surface_fill functions | Marek Olšák | |
2009-12-06 | r300g: don't render if everything is culled by scissoring | Marek Olšák | |
Otherwise a CS is refused by kernel 2.6.31 (and maybe all later versions, not sure). | |||
2009-12-06 | r300g: remove redundant code and clean up | Marek Olšák | |
2009-12-05 | r300g: Need to emit a hardware scissor rectangle even if scissor is disabled. | Michel Dänzer | |
Just make it cover the whole framebuffer in that case. Otherwise the kernel CS checker may complain, e.g. running progs/demos/gearbox. That runs fast now here, but doesn't look right yet. | |||
2009-12-02 | r300g, radeong: De-specialize r300_winsys into radeon_winsys. | Corbin Simpson | |
There's like five good reasons for this, I swear. | |||
2009-11-21 | r300g: clean up vs/fs tabs | Marek Olšák | |
Instead of vs_tab, we use vs_output_tab and it's local now. fs_tab hasn't been used anywhere, so I removed it and r300_update_fs_tab too. | |||
2009-11-20 | r300g: add texture lod clamping | Marek Olšák | |
These now work: piglit/lodclamp piglit/levelclamp | |||
2009-11-08 | r300g: Unify context names for counts. | Corbin Simpson | |
From the SW TCL fixups. | |||
2009-11-07 | r300g: Don't pass hw_prim around in the context. | Corbin Simpson | |
And some other fixes. | |||
2009-11-07 | r300g: VBOs WIP | Maciej Cencora | |
2009-11-04 | r300g: add polygon mode | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-04 | r300g: add color channel masking | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-11-01 | r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc. | Corbin Simpson | |
Cleared out my git stash. | |||
2009-11-01 | r300g: split constant buffer and shader emittion | Maciej Cencora | |
2009-10-31 | r300g: add precalculating of pixel pitch, add a new NPOT flag | Marek Olšák | |
2009-10-25 | r300g: added support for 3D textures | Marek Olšák | |
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that. | |||
2009-10-22 | r300g: Move render functions to r300_render. | Corbin Simpson | |
Part of the fastpath cleanup. | |||
2009-10-21 | r300g: Remove unused debug flag. | Corbin Simpson | |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson | |
2009-10-17 | r300g: Fix u_hash_table rename. | Corbin Simpson | |
2009-10-16 | r300g: Use a hash table to look up vertex info. | Corbin Simpson | |
Need to move rs_block to this, too. Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta re-re-examine PSC and friends. :C | |||
2009-10-14 | r300g: Move ZTOP to its own state atom. | Corbin Simpson | |
It may seem pointless, but this avoids a fair amount of predicted CSO pain. | |||
2009-10-14 | r300g: add QUERY to KITCHEN_SINK | Dave Airlie | |
I missed this, thanks to Corbin for pointing it out. | |||
2009-10-14 | r300g: port over last parts of oq support. | Dave Airlie | |
Add support for begin/end in each CS so we don't get any other processes rendering in between. TODO: blame other parts of driver for this not working like Z. | |||
2009-10-14 | r300g: convert query to a state for emitting. | Dave Airlie | |
This means we don't emit in the begin query but when we have to flush. Similiar to classic. TODO: make query object actually work. | |||
2009-10-14 | r300g: fixup arb occulsion query support. | Dave Airlie | |
1: add rv530 support - num z pipes cap - add proper start/finish query options for rv530 2: convert to use linked list properly. 3: add flushing required check. 4: initial Z top disabling support. TODO: make it actually work on my rv530. | |||
2009-10-12 | r300g: More debug flags. | Corbin Simpson | |
2009-10-12 | r300g: Surface debug. | Corbin Simpson | |
It gets really annoying watching r300g tell me how it's filling surfaces. Or falling back during filling surfaces. | |||
2009-09-12 | r300g: There is no such thing as "texture stride" | Nicolai Hähnle | |
Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> |