Age | Commit message (Collapse) | Author |
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For many envirionments it's necessary to allocate display targets
in a window-system friendly manner. Add facilities so that a driver
can tell if a texture is likely to be used to generate a display surface
and if use special allocation paths if necessary.
Hook up softpipe to call into the winsys->surface_alloc_storage()
routine in this case, though we probably want to change that interface
slightly also.
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Called whenever texture data is changed (glTexImage, glTexSubImage,
glCopyTexSubImage, etc).
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This is in a separate commit to ensure renames are properly preserved.
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