Age | Commit message (Collapse) | Author |
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glxgears works.
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Missed these for the initial gallium-texture-transfer commit.
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Instead, a new pipe_transfer object has to be created and mapped for
transferring data between the CPU and a texture. This gives the driver more
flexibility for textures in address spaces that aren't CPU accessible.
This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows
a black window. Looks like something's off related to the Z buffer, so the
depth test always fails.
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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reuse the size of the actual buffer
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This commit is mostly just a cosmetic change that cleans-up the interfaces,
replacing pipe_winsys::surface_* calls by
/**
* Allocate storage for a display target surface.
*
* Often surfaces which are meant to be blitted to the front screen (i.e.,
* display targets) must be allocated with special characteristics, memory
* pools, or obtained directly from the windowing system.
*
* This callback is invoked by the pipe_screenwhen creating a texture marked
* with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
* buffer storage.
*/
struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
unsigned *stride);
Most drivers were updated but not all were tested. Use the softpipe pipe
driver and the xlib winsys changes as a reference when fixing other drivers.
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uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
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This is sometimes checked to distinguish between texture views and
(deprecated) standalone surfaces.
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Otherwise blitting from display target surfaces to front screen fails in
several platforms.
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Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
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Conflicts:
src/gallium/winsys/gdi/SConscript
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The Minimum Resolvable Depth factor depends on the driver and can't just
be computed from the number of Z buffer bits.
Glean's polygon offset test now passes with softpipe.
Still need to determine the MRD factor for other gallium drivers, if they use
the draw module's polygon offset stage...
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A small step toward SIMD-izing the code.
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Also, update some comments.
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Use tgsi_sampler struct as a base class. Softpipe subclasses it and adds
the fields it needs.
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This allows us to use SSE codegen with debug builds again.
When PIPE_ARCH_SSE is set (w/ gcc -msse -msse2) we will also use the
gcc SSE intrinsic functions.
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Conflicts:
src/gallium/auxiliary/rtasm/rtasm_execmem.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_log.c
src/mesa/state_tracker/st_atom_framebuffer.c
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This prevents vertex shaders from referencing invalid memory locations when
the shader is operating on less than four vertices or fragments.
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module.
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Conflicts:
src/gallium/auxiliary/gallivm/instructionssoa.cpp
src/gallium/auxiliary/gallivm/soabuiltins.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.c
src/gallium/auxiliary/rtasm/rtasm_x86sse.h
src/mesa/main/texenvprogram.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/prog_statevars.c
src/mesa/state_tracker/st_draw.c
src/mesa/vbo/vbo_exec_draw.c
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Besides meaning x86 and x86-64 architecture, it also depends on SSE2
support enabled on gcc.
This fixes the linux-debug build.
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