Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-31 | r300g: remove unnecessary assertions | Marek Olšák | |
Also, correct typos in comments. | |||
2009-10-31 | r300g: fix crash in r300_is_texture_referenced | Marek Olšák | |
Also, a subtle fix in emitting a texture state | |||
2009-10-30 | softpipe: Respect gl_rasterization_rules in primitive setup. | Michal Krol | |
2009-10-28 | r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts. | Corbin Simpson | |
Adapted from osiris' version on his tree. | |||
2009-10-28 | r300g: Keep texture formats organized. | Corbin Simpson | |
2009-10-28 | r300g: add some texture formats | Maciej Cencora | |
2009-10-28 | r300g: Clear up a bit of the buffer reference stuff. | Corbin Simpson | |
Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky. | |||
2009-10-28 | r300g: Fix XXX. | Corbin Simpson | |
Nothing strange here. | |||
2009-10-28 | r300g: fix emitting the stencil-ref and alpha-ref values | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> DSA really needs its head examined someday. ~ C. | |||
2009-10-28 | r300g: fix the WRAP_T mode when using 1D textures | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | r300g: fix blending and do some optimizations | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-10-28 | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build. | José Fonseca | |
Basically mimic the llvm 2.6 way of linking execution engines and targets. | |||
2009-10-28 | llvmpipe: Implement round() for MSVC. | José Fonseca | |
2009-10-28 | nv50: activate more lanes in a warp | Christoph Bumiller | |
Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki. | |||
2009-10-26 | r300g: read occlusion query results from both Z pipes on RV530 | Marek Olšák | |
2009-10-26 | r300g: add cubemap support | Marek Olšák | |
Also, set a pitch for rectangles only. | |||
2009-10-25 | llvmpipe: Human friendlier sampler state dump. | José Fonseca | |
2009-10-25 | llvmpipe: Dump the sampler state of the shader key. | José Fonseca | |
2009-10-25 | llvmpipe: Immediate multiplication. | José Fonseca | |
2009-10-25 | llvmpipe: Fast path for sampling rgba8 textures with linear filtering. | José Fonseca | |
Implement Keith's suggestion of doing most of the sampling with 16x8 and 8x16 AoS, and only doing the conversion to floating point SoA at the very last step. Improves gloss performance by 10%. | |||
2009-10-25 | llvmpipe: Make lerping work for 8.8 fixed point values. | José Fonseca | |
2009-10-25 | llvmpipe: New module to help make assertions about formats. | José Fonseca | |
2009-10-25 | llvmpipe: New function to unpack rgba8 formats into 4 x u8n AoS. | José Fonseca | |
2009-10-25 | llvmpipe: Split the format swizzling step from the unpacking. | José Fonseca | |
2009-10-25 | llvmpipe: Allow different signs when unpacking. | José Fonseca | |
2009-10-25 | llvmpipe: Add inlines to quickly generate types matching the native SIMD ↵ | José Fonseca | |
register bitwidth. | |||
2009-10-25 | llvmpipe: Merge lp_build_load_rgba_soa into lp_build_sample_texel. | José Fonseca | |
2009-10-25 | llvmpipe: Factor our pixel offset computation. | José Fonseca | |
2009-10-25 | llvmpipe: Share testing infrastructure with lp_test_format. | José Fonseca | |
2009-10-25 | llvmpipe: Eliminate lp_build_store_rgba_aos. | José Fonseca | |
2009-10-25 | llvmpipe: Eliminate lp_build_load_rgba_aos. | José Fonseca | |
2009-10-25 | llvmpipe: Move a few format/sampling functions into better space. | José Fonseca | |
2009-10-25 | r300g: fix redefining mipmaps and fetching from them | Marek Olšák | |
2009-10-25 | r300g: added support for 3D textures | Marek Olšák | |
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that. | |||
2009-10-24 | r300g: fix scons build yet again | Joakim Sindholt | |
2009-10-23 | nv50: do SIGN_SET as one instruction | Christoph Bumiller | |
2009-10-23 | nv50: fix saturation outside of tx_insn case | Christoph Bumiller | |
2009-10-23 | nv50: allow all 127 TEMP regs | Christoph Bumiller | |
We should really learn to not waste so many though. | |||
2009-10-23 | nv50: fix address reg code | Christoph Bumiller | |
Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs. | |||
2009-10-23 | nv50: add depth texture formats, and a few others, too | Christoph Bumiller | |
2009-10-23 | nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵ | Patrice Mandin | |
color buffer is 16 bits. | |||
2009-10-23 | nouveau: nv30: use r5g6b5 as z16 format | Patrice Mandin | |
2009-10-23 | gallium: remove extended negate also, and also the ExtSwz token | Keith Whitwell | |
Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD. | |||
2009-10-23 | cell: typo from ExtSwizzle commit | Keith Whitwell | |
2009-10-23 | gallium: remove the swizzling parts of ExtSwizzle | Keith Whitwell | |
These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders. | |||
2009-10-23 | gallium: remove noise opcodes | Keith Whitwell | |
Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver. | |||
2009-10-22 | r300g: Enable more stuff in r300_screen, cleanup comments. | Corbin Simpson | |
Also enable 24-bit depth buffers without stencil. | |||
2009-10-22 | r300g: Cleanup PSC setup math a bit and stop using Draw formats. | Corbin Simpson | |
2009-10-22 | nv50: handle PIPE_TEX_FILTER_ANISO case | Christoph Bumiller | |
Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set. | |||
2009-10-22 | nouveau: nv30: rewrite so we can render only in depth buffer | Patrice Mandin | |