Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-25 | i915: Fix some warnings | Jakob Bornecrantz | |
2009-02-25 | i915: Clean up i915_winsys.h a bit | Jakob Bornecrantz | |
2009-02-24 | softpipe: minor code movement in softpipe_get_tex_transfer() | Brian Paul | |
2009-02-23 | r300-gallium: Fix pasto and debug messages. | Corbin Simpson | |
This could explain at least one kind of lockup. Yay? | |||
2009-02-23 | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit. | Corbin Simpson | |
No need to explicitly update derived state, as it will be done automatically. | |||
2009-02-23 | r300-gallium: Fix a handful of compile warnings. | Corbin Simpson | |
Some harmless, some very dangerous. | |||
2009-02-23 | r300-gallium: Decode passthrough shader for r300. | Corbin Simpson | |
Looks pretty sane. | |||
2009-02-23 | r300-gallium: Finish VAP/VF setup. | Corbin Simpson | |
Messy, messy. | |||
2009-02-23 | r300-gallium: Fix BEGIN_CS size. | Corbin Simpson | |
2009-02-22 | r300-gallium: Add pipe_format translators and apply them | Joakim Sindholt | |
2009-02-22 | r300-gallium: Add all supported 2d texture formats | Joakim Sindholt | |
2009-02-22 | r300-gallium: correct buffer stride calculation | Joakim Sindholt | |
2009-02-22 | nv50: delay uploads until transfer object is destroyed | Ben Skeggs | |
It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap! | |||
2009-02-20 | gallium: use the TGSI_TEXTURE_SHADOW1D/2D/RECT texture types for TEX ↵ | Brian Paul | |
instructions These texture types were defined but never put to use. For the time being though, the Mesa->TGSI translater isn't emitting these targets. See the XXX comment in map_texture_target(). | |||
2009-02-20 | gallium: s/GALLIUM_DRIVER_DIRS/GALLIUM_DRIVERS_DIRS/ | Jakob Bornecrantz | |
2009-02-20 | gallium: Improve recursive makefiles | Jakob Bornecrantz | |
2009-02-20 | gallium: Improve makefiles for libraries | Jakob Bornecrantz | |
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles. | |||
2009-02-20 | nv50: remove unused variable | Ben Skeggs | |
2009-02-20 | nv50: fix occlusion queries | Ben Skeggs | |
Left behind from some gallium changes a while back.. | |||
2009-02-20 | nv50: rework for texture_transfer changes | Ben Skeggs | |
2009-02-18 | cell: patch up cell_texture.c so it compiles | Brian Paul | |
Start adding some new pipe_transfer code. Texturing is totally broken at this point but non-texture programs seem to run OK. | |||
2009-02-18 | cell: updates for new pipe_transfer changes | Brian Paul | |
Update framebuffer color/z/stencil mapping/unmapping. | |||
2009-02-18 | cell: update vbuf code to catch up to recent changes | Brian Paul | |
2009-02-18 | cell: remove unused var | Brian Paul | |
2009-02-18 | cell: start adding new cell_transfer types/code | Brian Paul | |
2009-02-18 | cell: remove old surface_map code | Brian Paul | |
2009-02-18 | r300-gallium: implement simple pipe_transfer Basically make the driver ↵ | Joakim Sindholt | |
compile and behave like it did before the gallium-texture-transfer merge | |||
2009-02-18 | gallium: Fix up trace driver for introduction of struct pipe_transfer. | Michel Dänzer | |
2009-02-18 | Merge branch 'gallium-texture-transfer' | Michel Dänzer | |
Conflicts: src/gallium/drivers/softpipe/sp_tile_cache.c | |||
2009-02-18 | r300-gallium: Factor out common functionality in vbuf emit. | Corbin Simpson | |
2009-02-18 | i915simple: Minimal fixup for introduction of struct pipe_transfer. | Michel Dänzer | |
2009-02-16 | Merge branch 'master' into gallium-texture-transfer | Keith Whitwell | |
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c | |||
2009-02-16 | nouveau: oops :-) | Patrice Mandin | |
2009-02-16 | cell: use some SPU intrinsics to get slightly better code in eval_inputs() | Brian Paul | |
Suggested by Jonathan Adamczewski. There may be more places to do this... | |||
2009-02-16 | r300-gallium: Add verbosity level to debugging. | Corbin Simpson | |
Makes it a bit more manageable to read through the console logs. | |||
2009-02-16 | r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch. | Corbin Simpson | |
2009-02-16 | r300-gallium: Set up draw rasterizer. | Corbin Simpson | |
2009-02-16 | r300-gallium: Ooops, forgot to apply this stash. | Corbin Simpson | |
"git stash": The cause of, and solution to, all my problems. | |||
2009-02-16 | r300-gallium: Include-guard r300_emit.h | Corbin Simpson | |
2009-02-16 | r300-gallium: Add draw_arrays and friends. | Corbin Simpson | |
This is the last bit of Gallium-side plumbing for drawing things. From this point on, the only missing parts should be in r3xx-specific code areas... | |||
2009-02-16 | r300-gallium: Add SC_CLIP_RULE to clear. | Corbin Simpson | |
This is a register that is in r300_demo but not r300_surface, so adding it in to see if it helps. | |||
2009-02-15 | cell: minor Makefile clean-up | Brian Paul | |
2009-02-15 | cell: new/tighter code for computing fragment program inputs | Brian Paul | |
2009-02-15 | cell: combine eval_z(), eval_w() functions | Brian Paul | |
2009-02-15 | r300-gallium: Fix scissors. | Corbin Simpson | |
Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear. | |||
2009-02-15 | r300-gallium: Grab bag of goodies. | Corbin Simpson | |
Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes. | |||
2009-02-15 | r300-gallium: Clean up some clear registers. | Corbin Simpson | |
2009-02-15 | r300-gallium: Use fui instead of a roll-my-own. | Corbin Simpson | |
Man, util/u_math just gets better by the day. | |||
2009-02-14 | r300-gallium: Update r300_screen comments and add a few formats. | Corbin Simpson | |
2009-02-14 | r300-gallium: Enable all four colorbuffer render targets. | Corbin Simpson | |
As far as I can tell all the state emission necessary has been set up. Well, except for the fragment shader, but c'mon, gimme a break. :3 |