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2009-11-06
llvmpipe: Fix build with llvm 2.6.
José Fonseca
2009-11-05
softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
José Fonseca
2009-11-04
r300g: add polygon mode
Marek Olšák
2009-11-04
r300g: fix the size of CS when emitting the fragprog constant buffer
Marek Olšák
2009-11-04
r300g: set the correct offset in a colorbuffer surface
Marek Olšák
2009-11-04
r300g: add color channel masking
Marek Olšák
2009-11-04
nv50: fix shader emit_tex for cube textures
Christoph Bumiller
2009-11-04
nv50: add abs-modifier for emit_minmax
Christoph Bumiller
2009-11-04
nv50: add 3d texture tiling and mip-mapping
Christoph Bumiller
2009-11-03
llvmpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-03
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-11-03
llvmpipe: Respect gl_rasterization_rules in primitive setup.
José Fonseca
2009-11-02
softpipe: Sanitise shader semantic and interpolator handling.
Michal Krol
2009-11-01
nouveau: Assume all texture blankets are linear for now.
Younes Manton
2009-11-01
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
Corbin Simpson
2009-11-01
r300g: fix geometry corruptions
Maciej Cencora
2009-11-01
r300g: split constant buffer and shader emittion
Maciej Cencora
2009-11-01
r300g: Adopt osiris' PSC data and swizzle.
Corbin Simpson
2009-11-01
nv50: handle TGSI_SEMANTIC_FACE
Christoph Bumiller
2009-11-01
nv50: make IF condition safe
Christoph Bumiller
2009-11-01
nv50: implement TGSI_OPCODE_AND/OR/XOR
Christoph Bumiller
2009-10-31
nv50: fix textures with block size != cpp
Christoph Bumiller
2009-10-31
nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.
Younes Manton
2009-10-31
nv50: use SIFC also for shader upload
Christoph Bumiller
2009-10-31
nv50: make MRTs work
Christoph Bumiller
2009-10-31
r300g: correct the pitch calculation for smaller mipmaps
Marek Olšák
2009-10-31
r300g: pretend NPOT support
Marek Olšák
2009-10-31
r300g: fix reading from the destination buffer in blending
Marek Olšák
2009-10-31
r300g: add precalculating of pixel pitch, add a new NPOT flag
Marek Olšák
2009-10-31
r300g: remove unnecessary assertions
Marek Olšák
2009-10-31
r300g: fix crash in r300_is_texture_referenced
Marek Olšák
2009-10-30
softpipe: Respect gl_rasterization_rules in primitive setup.
Michal Krol
2009-10-28
r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts.
Corbin Simpson
2009-10-28
r300g: Keep texture formats organized.
Corbin Simpson
2009-10-28
r300g: add some texture formats
Maciej Cencora
2009-10-28
r300g: Clear up a bit of the buffer reference stuff.
Corbin Simpson
2009-10-28
r300g: Fix XXX.
Corbin Simpson
2009-10-28
r300g: fix emitting the stencil-ref and alpha-ref values
Marek Olšák
2009-10-28
r300g: fix the WRAP_T mode when using 1D textures
Marek Olšák
2009-10-28
r300g: fix blending and do some optimizations
Marek Olšák
2009-10-28
llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.
José Fonseca
2009-10-28
llvmpipe: Implement round() for MSVC.
José Fonseca
2009-10-28
nv50: activate more lanes in a warp
Christoph Bumiller
2009-10-26
r300g: read occlusion query results from both Z pipes on RV530
Marek Olšák
2009-10-26
r300g: add cubemap support
Marek Olšák
2009-10-25
llvmpipe: Human friendlier sampler state dump.
José Fonseca
2009-10-25
llvmpipe: Dump the sampler state of the shader key.
José Fonseca
2009-10-25
llvmpipe: Immediate multiplication.
José Fonseca
2009-10-25
llvmpipe: Fast path for sampling rgba8 textures with linear filtering.
José Fonseca
2009-10-25
llvmpipe: Make lerping work for 8.8 fixed point values.
José Fonseca
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