Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | |
2008-12-02 | g3dvl: Map/unmap incoming block texture once per frame. | Younes Manton | |
(Technically once per flush, but we flush once per frame.) | |||
2008-12-02 | g3dvl: Use texture instead of surface for backbuffer. | Younes Manton | |
2008-12-02 | g3dvl: Move MC shaders to a seperate file, #included in the original. | Younes Manton | |
2008-10-17 | g3dvl: Get rid of state tracker unit tests, stale and not useful atm. | Younes Manton | |
2008-10-04 | g3dvl: Ignore client flush requests unless entire frame is buffered. | Younes Manton | |
2008-10-04 | g3dvl: Bad semantic index in shader decl. | Younes Manton | |
2008-09-13 | g3dvl: Fix field coded block copy. | Younes Manton | |
2008-09-12 | g3dvl: Implement surface sync functions. | Younes Manton | |
2008-09-12 | g3dvl: Fullscreen fixes. Respect src & dst coords during scaling, clear FB. | Younes Manton | |
2008-09-12 | g3dvl: Update softlinks to nouveau winsys files, related fixes. | Younes Manton | |
2008-09-07 | g3dvl: Zero-block optimization. | Younes Manton | |
For blocks whose contents are derived completely from ref surfaces, don't bother zero-ing the corresponding block in the luma/chroma textures, except for the first such luma, chroma Cb, and chroma Cr each frame. All later zero blocks are textured from that first zero block. | |||
2008-09-07 | g3dvl: Define texcoords seperately for luma, Cb, Cr textures. | Younes Manton | |
Need to be able to address each texture separately to do zero-block. | |||
2008-09-07 | g3dvl: Define block texcoords for each vertex instead of reusing pos. | Younes Manton | |
This is needed for zero-block optimization. | |||
2008-09-01 | g3dvl: Use consistent variable names. | Younes Manton | |
2008-09-01 | g3dvl: Use one VB for all MBs, sort MBs at flush to determine placement. | Younes Manton | |
2008-09-01 | g3dvl: Some clean ups. | Younes Manton | |
2008-09-01 | g3dvl: Inline hint for relatively small, frequently called functions. | Younes Manton | |
2008-09-01 | g3dvl: Re-enable buffer rotation, disable high quality 420->444 conversion. | Younes Manton | |
Using linear interpolation when upscaling the chroma blocks causes some discoloration around the edges. | |||
2008-08-28 | g3dvl: Buffer the entire frame before rendering. | Younes Manton | |
2008-08-18 | g3dvl: Use rotating buffers to avoid waiting for map(). | Younes Manton | |
2008-08-16 | g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs. | Younes Manton | |
2008-08-16 | g3dvl: Merged tgsi/util and tgsi/exec moved some headers around. | Younes Manton | |
2008-08-03 | g3dvl: Temporarily disable IDCT. | Younes Manton | |
2008-07-30 | g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering. | Younes Manton | |
2008-07-23 | nv all: Copy shader tokens on create, free on delete. | Younes Manton | |
Must copy token stream on shader create, client is allowed to free their copy after creating the state object. | |||
2008-07-22 | g3dvl: Add Nouveau winsys, libdriclient. | Younes Manton | |
Nouveau winsys is based on Mesa's Nouveau winsys and soft-links to most of it. The 'nouveau_context' and 'nouveau_screen' code contains most of the changes, 'nouveau_winsys_pipe', 'nouveau_swapbuffers' and 'nouveau_lock' contain some minor changes. The driclient library contains the DRI userland stuff, most of which was based on Mesa's DRI code. | |||
2008-07-20 | g3dvl: Fix some memory leaks in the winsys. | Younes Manton | |
2008-07-06 | g3dvl: IDCT part 1. | Younes Manton | |
Very basic IDCT support is in, performed CPU-side for now. | |||
2008-07-06 | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton | |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | |
MC support for frame and field based motion prediction. Also various bug fixes, clean up. | |||
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton | |
Get rid of some Valgrind memory leak and uninitialized var errors. | |||
2008-06-08 | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton | |
Reduce number of input vertex streams by using same texcoord stream for chroma textures, reusing pos stream when calculating texcoords for P, B macroblocks. | |||
2008-06-08 | Initial commit for g3dvl. | Younes Manton | |
Initial commit for g3dvl, contains support for basic XvMC features. - Context, surface, block, macroblock creation and deletion - Surface rendering - Frame pictures - Frame based motion compensation - Intra-coded macroblocks - Predicted macroblocks - Bi-directionally predicted macroblocks - Surface display - Color conversion - Scaling |