Age | Commit message (Expand) | Author |
---|---|---|
2008-07-06 | g3dvl: IDCT part 1. | Younes Manton |
2008-07-06 | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton |
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton |
2008-06-08 | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton |
2008-06-08 | Initial commit for g3dvl. | Younes Manton |