Age | Commit message (Collapse) | Author |
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Conditional build of the winsys based on the platform.
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Conflicts:
src/gallium/include/pipe/p_util.h
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GPU directly.
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Not convenient and almost not used at all. Better replacements in p_debug.h
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The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run
proper fencing should be implemented for it.
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This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now. i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
changes for now.
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Include pipe/p_debug.h to consistently enable or disable the debugging code.
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