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2009-12-02
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-12-02
llvmpipe: whitespace for readability
Brian Paul
2009-12-01
llvmpipe: added assertions
Brian Paul
2009-12-01
llvmpipe: simplify mask computation
Brian Paul
2009-12-01
llvmpipe: replace shifts with multiplies to be clearer
Brian Paul
2009-12-01
llvmpipe: make nr_blocks unsigned
Brian Paul
2009-12-01
llvmpipe: comments, reformatting and assertions in tri rast code
Brian Paul
2009-11-30
llvmpipe: add a bunch of comments
Brian Paul
2009-11-30
llvmpipe: minor refactoring of bin rasterization code
Brian Paul
2009-11-30
llvmpipe: update C_SOURCES
Brian Paul
2009-10-22
llvmpipe: fix the worst of the depth regressions since switch to 4x4
Keith Whitwell
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-21
llvmpipe: remove dead code
Keith Whitwell
2009-10-20
llvmpipe: minor opts to setup_tri
Keith Whitwell
2009-10-20
llvmpipe: move block list into rast struct
Keith Whitwell
2009-10-20
llvmpipe: build list of 4x4 blocks to be shaded
Keith Whitwell
2009-10-20
llvmpipe: recursive rasterization within a tile
Keith Whitwell
2009-10-20
llvmpipe: pass mask as a linear encoding of the 4x4 block
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: remove a leftover 8x2 usage
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-19
llvmpipe: pre-multiply some constants by fixed_one
Keith Whitwell
2009-10-19
llvmpipe: Reshape the shader input from 8x2 to 4x4.
José Fonseca
2009-10-19
llvmpipe: fixed-point rasterization
Keith Whitwell
2009-10-19
llvmpipe: Reset the pointer to stored jit context.
José Fonseca
2009-10-19
llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.
José Fonseca
2009-10-19
llvmpipe: correctly scale top/left fill adjustments
Keith Whitwell
2009-10-19
llvmpipe: fix typo correcting for fill convention
Keith Whitwell
2009-10-18
llvmpipe: Maintain a copy of the shader constants to prevent clobbering.
José Fonseca
2009-10-10
llvmpipe: Only invoke the shader if necessary.
José Fonseca
2009-10-09
llvmpipe: Additional checks for binner block lists.
José Fonseca
2009-10-09
llvmpipe: Use framebuffer coords consistently.
José Fonseca
2009-10-09
llvmpipe: Fix type in tri bounding box check.
José Fonseca
2009-10-09
llvmpipe: fill in tri min/max values
Keith Whitwell
2009-10-09
llvmpipe: Remove partial tile override.
José Fonseca
2009-10-09
llvmpipe: Undo debug override.
José Fonseca
2009-10-09
llvmpipe: properly clip tile writes
Keith Whitwell
2009-10-09
llvmpipe: Pass framebuffer coords to shader.
José Fonseca
2009-10-09
llvmpipe: Tell setup shader inputs.
José Fonseca
2009-10-09
llvmpipe: correct binning maths for iterating over whole tiles
Keith Whitwell
2009-10-09
llvmpipe: Get jit_context/jit_function across the rasterizer.
José Fonseca
2009-10-09
llvmpipe: set block count/used values back to zero on reset
Keith Whitwell
2009-10-09
llvmpipe: just bin whole tiles for now
Keith Whitwell
2009-10-09
llvmpipe: always call begin_binning on transition to active state
Keith Whitwell
2009-10-09
llvmpipe: add LP_DEBUG env var
Keith Whitwell
2009-10-09
llvmpipe: initialize setup data store
Keith Whitwell
2009-10-09
llvmpipe: initialize setup line/tri/point funcs
Keith Whitwell
2009-10-09
llvmpipe: Put jit_context in store.
José Fonseca
2009-10-09
llvmpipe: trivial/clear works
Keith Whitwell
2009-10-09
llvmpipe: more debug
Keith Whitwell
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