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2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
This matches the convention used by the recursive rasterizer. Also fixed assorted typos, comments, etc. Now tri-z.c, gears.c, etc look basically right but there's still some cracks in triangle rasterization.
2009-12-02llvmpipe: whitespace for readabilityBrian Paul
2009-12-01llvmpipe: added assertionsBrian Paul
And remove unused BLOCKSIZE.
2009-12-01llvmpipe: simplify mask computationBrian Paul
Make this a little easier to understand.
2009-12-01llvmpipe: replace shifts with multiplies to be clearerBrian Paul
The compiler will still do the multiplies with shifts. It's just a bit easier to follow the logic with multiplies.
2009-12-01llvmpipe: make nr_blocks unsignedBrian Paul
2009-12-01llvmpipe: comments, reformatting and assertions in tri rast codeBrian Paul
2009-11-30llvmpipe: add a bunch of commentsBrian Paul
2009-11-30llvmpipe: minor refactoring of bin rasterization codeBrian Paul
2009-11-30llvmpipe: update C_SOURCESBrian Paul
2009-10-22llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell
2009-10-21llvmpipe: remove dead codeKeith Whitwell
2009-10-20llvmpipe: minor opts to setup_triKeith Whitwell
2009-10-20llvmpipe: move block list into rast structKeith Whitwell
2009-10-20llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell
2009-10-20llvmpipe: recursive rasterization within a tileKeith Whitwell
2009-10-20llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell
2009-10-20llvmpipe: precalculate some offsetsKeith Whitwell
2009-10-19llvmpipe: remove a leftover 8x2 usageKeith Whitwell
2009-10-19llvmpipe: calculate masks in format desired by shaderKeith Whitwell
Also remove branches calculating masks for quads.
2009-10-19llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell
2009-10-19llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca
Incorrect rendering until the interpolation code generation is updated.
2009-10-19llvmpipe: fixed-point rasterizationKeith Whitwell
2009-10-19llvmpipe: Reset the pointer to stored jit context.José Fonseca
2009-10-19llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca
2009-10-19llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell
Was overdoing it previously.
2009-10-19llvmpipe: fix typo correcting for fill conventionKeith Whitwell
Adjustments for top-left fill convention were being lost.
2009-10-18llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca
2009-10-10llvmpipe: Only invoke the shader if necessary.José Fonseca
2009-10-09llvmpipe: Additional checks for binner block lists.José Fonseca
2009-10-09llvmpipe: Use framebuffer coords consistently.José Fonseca
2009-10-09llvmpipe: Fix type in tri bounding box check.José Fonseca
2009-10-09llvmpipe: fill in tri min/max valuesKeith Whitwell
2009-10-09llvmpipe: Remove partial tile override.José Fonseca
2009-10-09llvmpipe: Undo debug override.José Fonseca
2009-10-09llvmpipe: properly clip tile writesKeith Whitwell
2009-10-09llvmpipe: Pass framebuffer coords to shader.José Fonseca
2009-10-09llvmpipe: Tell setup shader inputs.José Fonseca
2009-10-09llvmpipe: correct binning maths for iterating over whole tilesKeith Whitwell
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca
2009-10-09llvmpipe: set block count/used values back to zero on resetKeith Whitwell
2009-10-09llvmpipe: just bin whole tiles for nowKeith Whitwell
2009-10-09llvmpipe: always call begin_binning on transition to active stateKeith Whitwell
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell
2009-10-09llvmpipe: initialize setup data storeKeith Whitwell
2009-10-09llvmpipe: initialize setup line/tri/point funcsKeith Whitwell
2009-10-09llvmpipe: Put jit_context in store.José Fonseca
2009-10-09llvmpipe: trivial/clear worksKeith Whitwell
2009-10-09llvmpipe: more debugKeith Whitwell