Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-08 | nv04: use BEGIN_RING_NI | Stephane Marchesin | |
2008-07-08 | nv04. | Stephane Marchesin | |
2008-07-06 | g3dvl: IDCT part 1. | Younes Manton | |
Very basic IDCT support is in, performed CPU-side for now. | |||
2008-07-06 | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | |
2008-07-04 | nv30: Emit sampler state using state objects | Patrice Mandin | |
2008-07-05 | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | |
2008-07-03 | gallium: added a4r4g4b4_put_tile_rgba() | Brian Paul | |
2008-07-03 | gallium: increase TGSI interpreter's number of temp registers to 64 | Brian Paul | |
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too. | |||
2008-07-03 | gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc | Brian Paul | |
2008-07-03 | nv30: Reemit state when changing context | Patrice Mandin | |
2008-07-03 | nv30: Emit viewport state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit polygon stipple state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit scissor state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit depth/stencil/alpha state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit rasterizer state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit blend color state using state objects | Patrice Mandin | |
2008-07-03 | nv30: Emit framebuffer state using state objects | Patrice Mandin | |
2008-07-03 | pipebuffer: Silent warnings. | José Fonseca | |
Although rarely hit in normal apps, they are too noisy with test suites. | |||
2008-07-03 | gallium: Don't forget to get overllaping blits working again. | José Fonseca | |
2008-07-03 | i915: EGL almost works again | Jakob Bornecrantz | |
2008-07-03 | gallium: Use surface_copy for 1:1 blits. | José Fonseca | |
2008-07-02 | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | |
2008-07-02 | gallium: replace 128 with MAX_LABELS | Brian Paul | |
2008-07-02 | gallium: Allow draw module to work on non-x86 platforms again. | Michel Dänzer | |
2008-07-02 | pipebuffer: Debug buffer manager to detect buffer under- and overflows. | José Fonseca | |
It should detect both cpu and gpu buffer overflows. | |||
2008-07-02 | pipebuffer: Verify usage flag consistency. Minor cleanups. | José Fonseca | |
2008-07-01 | i915: Last reference to surface -> pitch | Jakob Bornecrantz | |
2008-07-01 | gallium: Use the inline keyword on C++. | José Fonseca | |
2008-06-30 | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | |
2008-06-30 | g3dvl: Simplify shader code. | Younes Manton | |
2008-06-30 | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | |
MC support for frame and field based motion prediction. Also various bug fixes, clean up. | |||
2008-06-30 | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | |
2008-06-30 | g3dvl: Get rid of some Valgrind errors. | Younes Manton | |
Get rid of some Valgrind memory leak and uninitialized var errors. | |||
2008-06-29 | nouveau: oops, bump the drm patchlevel back down again | Ben Skeggs | |
2008-06-29 | nv50: fixes after rebase + commits note on the code that was just pushed. | Ben Skeggs | |
OK, seems a lot of people have been getting the idea that nouveau is dying lately - I decided to commit some of the work I've been doing lately to prove them wrong :) Progress on my side is slow due to lack of time mainly, but I'm still around. Firstly, don't even bother trying to use gallium on G8x/G9x yet, it won't work. I've deliberately left all the necessary winsys changes out of the commits for a very good reason - I don't know what we're going to need from the DRM exactly yet and don't want to be continually breaking interfaces as I discover additional requirements. On my side, I think I've gone through about 3 different DRM interface changes, and have just discovered that I may need more yet. It'd be very annoying for everyone who uses nouveau to keep things in sync. Once I've got it sorted - I'll commit a lot of cool stuff. Stay tuned. Also, don't look at the shader code.. it's horribly nasty and full of hacks, I used it as an opportunity to learn G8x GPU programs at the same time. New semi-decent code is in works, and will follow at some point. :) | |||
2008-06-29 | nv50: reverse stencil sides, header is wrong | Ben Skeggs | |
2008-06-29 | nv50: fix line stipple | Ben Skeggs | |
2008-06-29 | nv50: don't multiply polygon offset units by 2.0 like on nv40 | Ben Skeggs | |
2008-06-29 | nv50: maybe some scissor fixes.. | Ben Skeggs | |
2008-06-29 | nv50: vpt translate/scale backwards | Ben Skeggs | |
2008-06-29 | nv50: whoops | Ben Skeggs | |
2008-06-29 | nv50: rework miptree/texture/texsurf code a bit | Ben Skeggs | |
2008-06-29 | nv50: turn on depth test/write again, not 100% but winsys handles it better | Ben Skeggs | |
2008-06-29 | nv50: maintain pipe surface status field | Ben Skeggs | |
2008-06-29 | nv50: remove some debug | Ben Skeggs | |
2008-06-29 | nv50: simplify emit_interp a bit | Ben Skeggs | |
2008-06-29 | nv50: make sure static buffers (constbuf, tex control etc) get on reloc list | Ben Skeggs | |
2008-06-29 | nv50: R32_FLOAT vbo format | Ben Skeggs | |
2008-06-29 | nv50: move surface_map/unmap into nv50_surface.c | Ben Skeggs | |