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2008-03-31cell: initial work to support multi-textureBrian
2008-03-31cell: added const qualifierBrian
2008-03-31cell: updated comments: s/test/SPE/Brian
2008-03-31cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian
Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
2008-04-01gallium: Compute YCBCR bit depth.José Fonseca
2008-03-31gallium: updated comment for bypass_vsBrian
2008-03-31gallium: draw_passthrough.c is obsolete - removedBrian
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: draw_passthrough.c is not used anymoreBrian
2008-03-31gallium: Eliminate p_winsys::printfJosé Fonseca
Not convenient and almost not used at all. Better replacements in p_debug.h
2008-03-30draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol
2008-03-30draw: Fix bypass_vs semantic misuse.Michal Krol
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-29gallium: Fix some MSVC warnings.José Fonseca
2008-03-28gallium: Fix computation of Z values when not using early Z.Brian
This fixes the missing bitmaps in the engine and fogcoord demos.
2008-03-28gallium: remove redundant compare bit in sampler stateRoland Scheidegger
2008-03-28gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol
We need it to fulfil D3D minimum requirements.
2008-03-27If visual is 32bpp, set visual->alphaBits = 8.Brian
This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-27gallium: updated/improved comments, minor re-formattingBrian Paul
2008-03-27gallium: return pipe_shader_state from the simple shader functionsBrian
Allows us to fix a mem leak (tokens array).
2008-03-27gallium: fix incorrect types for shadersBrian
2008-03-27gallium: remove temporary static varBrian
2008-03-27gallium: silence unused var warningBrian
2008-03-27cell: include cell_state_per_fragment.h to silence warningBrian
2008-03-27cell: added (uint64_t) cast to silence warningBrian
2008-03-27cell: fix unclosed commentBrian
2008-03-26xlib: Fix build error from recent fence changesIan Romanick
2008-03-26cell: Implement code-gen for logic opIan Romanick
This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
2008-03-26gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul
2008-03-26gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer
The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
2008-03-25gallium: the generic attrib we use for computing coverage is per-shaderBrian
Fixes a very tricky conformance failure.
2008-03-25gallium: added fragment emit/write debug countersBrian
2008-03-25xlib: Add support for MIT-SHM in xlib winsys driverIan Romanick
Gives about a 3% performance increase in gears on x86-64 (non-tiled) and about 10% performance increase in gears on Cell (tiled). I actually expected more of a boost. :(
2008-03-25cell: Float convert-to and convert-from instructions use different shift biasIan Romanick
2008-03-25draw: Take flatshade_first rasterizer bit into account.Michal Krol
2008-03-25gallium: Introduce flatshade_first field to rasterizer_state.Michal Krol
This bit tells us which vertex of the primitive is used to propagate color for the remaining vertices if flatshade mode.
2008-03-25draw: vertex fetch can be validated too early leading to an assertion... disableKeith Whitwell
2008-03-25draw: don't use fetch_and_store for bypass_vs mode, it's not quite rightKeith Whitwell
2008-03-25Fix typoJosé Fonseca
2008-03-25draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell
2008-03-25gallium: Use debug_get_option for GETENVJosé Fonseca
2008-03-25gallium: Fix default option on Windows.José Fonseca
2008-03-24gallium: be smarter about picking the sampler unit for pstipple, aaalinesBrian
Also, if the app really uses all available sampler/texture units, don't just die. Just use the last sampler for the pstipple or aaline texture.
2008-03-24gallium: fix a few bugs, warnings in the p_debug codeBrian
added missing _ to a _debug_printf() call.
2008-03-24gallium: move sampler_unit field to pstip_fragment_shader since it's per-shaderBrian
Also, fix another texture refcounting bug.
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
This solves problems when the state tracker frees the token array when the draw module still needs it.
2008-03-24gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)Brian
2008-03-24gallium: added tgsi_num_tokens() function to return number of tokens in ↵Brian
token array. Maybe move to a different file someday.