Age | Commit message (Collapse) | Author |
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remove some already ifdefed out, no longer functional and used code.
Don't do our own scissor clipping in the pixeldraw/copy paths,
as meas already does that for us...
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Make sure that we bind the right buffer (draw or read) when rebinding
the window framebuffer (the api doesn't allow binding different draw and
read buffers at the same time, but the default window framebuffer is basically
2 fb objects, one for read, one for write, which can be different). Pass both
of these two down the driver api (no driver uses this right now).
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move drawable validation back to where it was now that the driDrawable
information isn't used directly anymore.
Fix bogus fb updates (the context we get for SwapBuffer processing
may not have the drawable being processed attached!)
glthreads behaves a bit better but still not correct.
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driDrawable information now isn't used in most parts of the driver.
makecurrent only updates fb information when the context is new
(driDrawable is still updated by the dri common code).
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don't update driDrawable information until later at all
(blit needs fixing).
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Allocate and use private back and z/stencil buffers.
This is still very broken.
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Since the recent renderbuffer refcounting fixes it's no longer sufficient to
just remove the old renderbuffer from the framebuffer and then add the new one
because the former may decrease the reference count to 0 and delete the old
renderbuffer.
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Pending flips are tracked per renderbuffer and the colour renderbuffer
attachments of window framebuffer objects are rotated on flips to avoid
stalling the pipeline for pending flips unnecessarily.
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No longer track page flipping state per context but per window, via struct
intel_framebuffer which wraps struct gl_framebuffer for windows.
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