Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-31 | optimize 965 clip | Zou Nan hai | |
1. increase clip thread number to 2 2. do cliptest for -rhw | |||
2006-09-12 | Potential fix for doom3 lockups. Seems that there is a conflict | Keith Whitwell | |
between the vertex cache, the vertex shader and the clipping stages, all of which are competitors for URB entries assigned to the VS unit. This change reduces the maximum number of clip and VS threads by enough to ensure that they cannot consume all the available URB entries, and then reduces the number somewhat more up to an arbitary amount I discovered by trial and error. Unfortunately trial and error solutions don't inspire total confidence... | |||
2006-08-09 | Add Intel i965G/Q DRI driver. | Eric Anholt | |
This driver comes from Tungsten Graphics, with a few further modifications by Intel. |