Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-21 | replace __inline and __inline__ with INLINE macro | Brian Paul | |
2008-04-22 | i965: fix DEPTH_TEXTURE_MODE (bug #14220) | Xiang, Haihao | |
2008-03-21 | [965] Avoid emitting dead code for DPx/math instructions. | Michal Wajdeczko | |
The pass1 optimization stage clears out writemasks and registers, but the instructions themselves are still being processed at this stage, and could have resulted in them still being emitted. | |||
2008-03-21 | [965] Improve pinterp performance by delaying reads of just-written regs. | Michal Wajdeczko | |
2008-03-21 | [965] Fix negating of unsigned value in emit_wpos_xy. | Michal Wajdeczko | |
2008-03-17 | [i965] fix wpos height 1 pixel higher | Zou Nan hai | |
2008-03-13 | [i965] multiple rendering target support | Zou Nan hai | |
2008-02-28 | [965] Bug #9151: make fragment.position return window coords not screen coords. | Eric Anholt | |
2007-11-30 | i965: use uncompressed instruction to ensure only | Xiang, Haihao | |
Pixel Mask Copy is modified as the pixel shader thread turns off pixels based on kill instructions. | |||
2007-10-09 | shadow sampler fix. | Zou Nan hai | |
1. spec requite result (0, 0, 0, 1) instead of (0, 0, 0, 0) 2. support shadow sampler in simd8 | |||
2007-06-21 | support branch and loop in pixel shader | Zou Nan hai | |
most of the sample working with some small modification | |||
2007-04-12 | Initial 965 GLSL support | Zou Nan hai | |
2007-02-23 | Update DRI drivers for new glsl compiler. | Brian | |
Mostly: - update #includes - update STATE_* token code | |||
2006-08-09 | Add Intel i965G/Q DRI driver. | Eric Anholt | |
This driver comes from Tungsten Graphics, with a few further modifications by Intel. |