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brw_wm_glsl.c
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2008-06-10
i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glsl
Xiang, Haihao
2008-03-17
[i965] fix wpos height 1 pixel higher
Zou Nan hai
2008-03-13
[i965] multiple rendering target support
Zou Nan hai
2008-02-28
[965] Bug #9151: make fragment.position return window coords not screen coords.
Eric Anholt
2008-01-29
i965: new integrated graphics chipset support
Xiang, Haihao
2007-12-14
[intel] warnings cleanup
Eric Anholt
2007-11-30
i965: if source depth to render target is set,
Xiang, Haihao
2007-10-09
fix for prev commit
Zou Nan hai
2007-10-09
INT support
Zou Nan hai
2007-10-09
shadow sampler fix.
Zou Nan hai
2007-09-30
fragment shader function call fix, gl_FragCoord fix
Zou Nan hai
2007-09-29
support continue, fix conditional
Zou Nan hai
2007-09-28
fix
Zou Nan hai
2007-09-28
support nested function call in pixel shader
Zou Nan hai
2007-09-27
handle INT op, still require high level handle of integer to be correct
Zou Nan hai
2007-09-18
fix double free in 965-glsl branch
Zou Nan hai
2007-07-24
DDX DDY support, not very accurate
Zou Nan hai
2007-07-17
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-05
support "discard";
Zou Nan hai
2007-06-21
support branch and loop in pixel shader
Zou Nan hai
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