Age | Commit message (Collapse) | Author |
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NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX as strange results
appear when the matrix is partialy updated.
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value didn't change
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are float.
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use _tnl_RenderClipped helper functions that will call the right driver callback
clean nv10_render_generic_primitive_elts to match nv10_render style
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Swap it latter in order it match hw format.
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clearing buffer
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Irrelevant, since we depend on working context switching now.
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