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r128_tris.c
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2007-03-26
fix r128 rendering, lockups
Miroslav Ĺ ustek
2006-09-13
make triangle smoothing a sw fallback (Martign van Oosterhout)
Brian Paul
2006-07-04
enable hw antialiasing (Martijn van Oosterhout)
Brian Paul
2006-04-11
More GLSL code:
Michal Krol
2005-10-26
Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_color
Eric Anholt
2005-05-31
Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
Eric Anholt
2005-05-31
Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, and
Eric Anholt
2005-05-30
Remove unused CTX_ARG2.
Eric Anholt
2004-10-17
Fix t_vertex byte-ordering issues for PowerPC. This was tested with gears
Ian Romanick
2004-10-08
Use the right FALLBACK macro for projtex so that projective textures actually
Eric Anholt
2004-10-08
Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by default
Eric Anholt
2004-10-02
Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)
Eric Anholt
2004-07-04
Bugzilla #755: Fix polygon offset by setting DEPTH_SCALE to depth_scale instead
Eric Anholt
2004-07-01
Rename the various function types in t_context.h to include a tnl_ prefix.
Keith Whitwell
2003-12-11
Updates to tnl_dd_dmatmp.h
Keith Whitwell
2003-12-09
Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floating
Keith Whitwell
2003-08-22
patch to import Jon Smirl's work from Bitkeeper
Brian Paul