Age | Commit message (Collapse) | Author |
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state in KMM mode"
This reverts commit 286bf89e5a1fc931dbf523ded861b809859485e2.
This doesn't appear to be correct, regression so revert it.
http://bugs.freedesktop.org/show_bug.cgi?id=25193
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mode
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And remove other unneeded #includes while we're at it.
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This fixes some state atom check functions from returing wrong emit size.
There is emit code cleanup so that emit function selection is done in init
time instead of runtime.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Move to common code base so radeon/r200 can add support for this.
Make OQ start a state emitted like all normal state, and make no-tcl
flushing work in proper places.
Really need a generic post emit space reservation mechanism like max_state
so we can reserve some space for the emit
this code passes demos/arbocclude, piglit occlusion query and
glean occlusion query with TCL and NO-TCL on my rv530.
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R300 hardware (but _not_ R500) hardware requires an enabled texture unit
if KIL is used in fragment programs. We now work around the CS checker
correctly when enabling such a fake texture unit.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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We used to not always correctly re-emit the Z buffer size in all cases,
in particular the clear path, and invalidated state was not always picked
up correctly.
This fixes a bug where the kernel CS checker correctly complains about
a Z buffer that is too small.
Note that this bug was probably only visible with ridiculously high
framerates, i.e. glxgears.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The field is not used, and in any case it would be more interesting to
manipulate from *outside* the compiler if we ever wanted to load several
fragment programs at the same time or something.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Configuration register values are now stored directly in that structure.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Adding constants is used in a number of non-native instruction
rewrites, and it required us to keep copies of modified gl_programs
around. This is a first step towards ending this.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is just the first step of refactoring. The separation is not yet
clean enough with this commit.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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De facto, vertex programs were translated immediately in all situations,
so let's just stop pretending that we do lazy translation.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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The copy is still needed because some program transforms add state variables
or constants.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is in preparation of sharing the fragment program compiler with Gallium:
Compiler code is moved into its own directory and modified so that it no
longer depends on driver structures.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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Fixes fgl_glxgears and progs/demos/fbotexture after pressing 'c'.
Tested with r300, radeon and r200 compile tested only.
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We don't have check which attributes are used by fragment program - it's already done by NQSSADCE.
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Rewrite vertex and fragment programs so that we don't have to do any hacks on lower level.
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Prepare for wpos and fogc handling rewrite.
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RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
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Sending from VAP more texture coordinates than RS expects results in GPU hang.
Fixes BumpSelfShadow from DirectX8 SDK.
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Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
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The duplication of state data caused a crash due to double-free on destruction
of context, because a variable wasn't correctly null'ed out.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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- move vertex program related functions to r300_vertprog.c
- use _mesa_bitcount instead of self-made bit_count function
- remove duplicated field in r300_vertex_shader_fragment.body union
- rename r300_vertex_shader_fragment to r300_vertex_shader_hw_code
- rename r300_vertex_program field native to error
- remove unnecessary r300_vertex_shader_state structure
- remove unused r300_vertex_program and r300_vertex_program_cont fields
- remove disabled code
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- remove unnecessary r300TranslateFragmentShader call from r300UpdateShaderStates (it is already called in r300UpdateShaders)
- remove unnecessary null ptr checks
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Be consistent with function naming: use Setup/Emit names for functions that modify hardware state
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Until now falling back to software rasterizer worked only for TCL enabled cards.
For non TCL cards we used to plug our rendering functions in r300InitSwtcl, and we had never restored original functions for software rasterizer.
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- move extensions init into seperate function
- move options handling into seperate function
- create new structure to hold options values
- use context->options.hw_tcl_enabled field instead of global hw_tcl_on and future_hw_tcl_on variables
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Remove an eigth-pixel offset of the viewport inherited from
R100 code. This seems not to be necessary and causes blurring
when sampling textures 1:1.
https://bugs.freedesktop.org/show_bug.cgi?id=20340
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This was broken with last merge see 62043b27575c378c027251316421e4699f461108
for explanations
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Conflicts:
src/mesa/drivers/dri/r200/r200_state.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_fragprog.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_texmem.c
src/mesa/drivers/dri/r300/r300_texstate.c
src/mesa/drivers/dri/r300/r500_fragprog.c
src/mesa/drivers/dri/radeon/radeon_screen.c
src/mesa/drivers/dri/radeon/radeon_state.c
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