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2005-06-02
start removing old (pre-renderbuffer) span code
Brian Paul
2005-05-05
Refactor COMMON_SOURCES up to Makefile.template
Adam Jackson
2005-05-04
Add drirenderbuffer.c to COMMON_SOURCES
Adam Jackson
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-01
Bumped the Savage driver date (a bit late) to mark S3TC support.
Felix Kuehling
2005-05-01
Fixed and cleaned up programming of watermark registers. There may be
Felix Kuehling
2005-04-30
Added S3TC support to the Savage driver with some help from Mark Cass's
Felix Kuehling
2005-04-24
Software fallback for glColorMask. Can be avoided on Savage4 when all
Felix Kuehling
2005-04-23
Fixed a segfault introduced by Keith's pipeline changes.
Felix Kuehling
2005-04-23
Texturing fixes for Savage3D/MX/IX:
Felix Kuehling
2005-04-22
First pass at updating these drivers with pipeline_stage struct changes.
Keith Whitwell
2005-04-21
Fixed some suspicious pointer casts that caused lots of
Felix Kuehling
2005-04-21
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
Felix Kuehling
2005-03-24
Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.
Felix Kuehling
2005-03-23
Initialize texture addresses to something valid.
Felix Kuehling
2005-03-14
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
Felix Kuehling
2005-03-13
Updated savage_dri.h from Xorg CVS. This removes definitions that are
Felix Kuehling
2005-03-12
Removed savagedma.[ch]. They have been unused for a while and were only
Felix Kuehling
2005-03-10
- Flush before updating the timestamp of a texture heap from a bound texture.
Felix Kuehling
2005-03-09
If the texture image changed force emitting the texture address, even
Felix Kuehling
2005-03-06
Don't synchronize after each frame. Allow the GPU to be one frame
Felix Kuehling
2005-03-06
- Fixed two bugs related to DMA buffer handling that showed up with the
Felix Kuehling
2005-02-23
Don't forget to update a heap's timestamp when a texture image is
Felix Kuehling
2005-02-23
With Savage DRM version 2.3.x or later use event counters for texture
Felix Kuehling
2005-02-12
Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.
Felix Kuehling
2005-02-12
Offset LOD bias by about 0.3 to match software rendering more closely.
Felix Kuehling
2005-02-12
Make glean's masked clear test pass.
Felix Kuehling
2005-02-12
Savage3D-based chips seem so use a constant tile stride of 2048 for
Felix Kuehling
2005-02-09
Fixed stride of incomplete tiles.
Felix Kuehling
2005-02-05
Disable vertex DMA on SuperSavages.
Felix Kuehling
2005-02-05
- Fixed scissor rectangle not moving with the window (Xorg bug #1731).
Felix Kuehling
2005-02-04
Added an option texture_heaps that allows selecting which texture heaps
Felix Kuehling
2005-02-04
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-02
Check for heap == NULL before driSetTextureSwapCounterLocation.
Felix Kuehling
2005-02-02
Fixed flushing of client-side vertex buffers.
Felix Kuehling
2005-02-02
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-01-31
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Adam Jackson
2005-01-29
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-24
Converted the Savage texture management to use Ian's common texmem code.
Felix Kuehling
2005-01-23
Fixed initialization of draw destination to front buffer on single
Felix Kuehling
2005-01-23
My last attempt to fix polygon offsets with the reversed viewport depth
Felix Kuehling
2005-01-22
Fixed polygon offset with reversed viewport depth range.
Felix Kuehling
2005-01-21
Small cleanup:
Felix Kuehling
2005-01-20
* Added options for disabling the fast path (render stage) and vertex DMA
Felix Kuehling
2005-01-20
Added support for ELTS to the _savage_render_stage. Requires at least
Felix Kuehling
2005-01-16
Added a fast path for emitting unclipped primitives directly to a
Felix Kuehling
2005-01-15
Converted to use spantmp2.h.
Felix Kuehling
2005-01-13
Make sure DMA buffers are released in savageDestroyContext. Usually
Felix Kuehling
2005-01-10
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-08
* Flush and wait in per-primitive fallback functions. Fixes flickering
Felix Kuehling
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