Age | Commit message (Collapse) | Author |
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conformance problem
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instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
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from rendering into one window in parallel and wasn't really needed anyway.
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Fix GLuint compare bugs
Fix RESET_STIPPLE calls
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stores with a full DWORD store (yuk). (Jeff Lewis)
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devices. (Jeff Lewis)
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- add checks for the ColorMask and IndexMask (like osmesa)
- correctly handle the DD_*_BIT flags so that we don't also ask the
swrast to clear the color buffer after we cleared it ourselves. (doh!)
This gives nearly a 2X improvement in the frame rate in a program like
gears.
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Needs optimization.
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in the libraries. Make with NODEBUG=1 builds optimized without debug
info (doc'ed in top level Makefile.win).
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consistent with the other modules and platforms. It also makes the
API and linkage on Windows more consistent.
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