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path: root/src/mesa/glapi/glapitemp.h
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2005-06-24Fix non-x86 specific builds. The changes from glTexImage3DEXT toIan Romanick
glTexImage3D that caused me so many problems during the re-development of the API scripts reared its ugly head again. This has been fixed by tracking the parameter string for each entry-point individually. This has the annoying side-effect that the names of the parameters in all aliases of a function must be the same or gl_apitemp.py will generate bad code. :( The changes in src/mesa/glapi/{gl_API.xml,glapitable.h} and src/glx/x11/* are caused by fixing the parameter names in various function aliases that didn't match. Reported by: Eric Anholt, Jacob Jansen
2005-06-21Mammoth update to the Python code generator scripts that live inIan Romanick
src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
2005-05-26Minor correction to EXT_framebuffer_object XML. Fix gl_table.py so that itIan Romanick
generates the correct script name in the generated output.
2005-05-26Make a couple minor corrections to gl_API.xml. Fixes the name of anIan Romanick
extension that was missing the GL_ part and uses the core GL type names for vertex buffer object functions instead of the ARB names. Also commits the resulting changes to the generated code. Some how, the #if sequence disappeared in the 1.52 version of glapi_x86.S.
2005-02-08Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul
2005-01-12Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-12-13Added many (hopefully all) missing 'output="true"' attributes. AddedIan Romanick
missing enum information for GL_EXT_cull_vertex and GL_SGIS_texture_color_mask. Added GL_SUN_mesh_array. Corrected the spelling of the "length" parameter to GetActiveUniformARB.
2004-11-27Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul
alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
2004-11-27Use new _glapi_proc typedef instead of void * for function pointers.Brian Paul
Misc clean-ups in glapi.c
2004-10-28name parameter to glGetActiveAttribARB() should not be const.Brian Paul
Added shaderobjects.c to sources file.
2004-10-28renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol
to get BlendEquation have offset 710 fix param name lack with GetInfoLogARB
2004-10-27add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol
2004-10-27regenerate with correct scriptMichal Krol
2004-10-27the file was empty!Michal Krol
2004-10-27by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol
2004-10-02remove unused413 stuff, glDrawBuffersARB uses that slot nowBrian Paul
2004-10-02added support for GL_ARB_draw_buffersBrian Paul
2004-09-09Another attempt at fixing name mangling and gl__unused413().Brian Paul
2004-08-25use version generated from the XML databaseBrian Paul
2004-06-29First phase of TLS work. At this point SPARC assembly dispatch isIan Romanick
broken, but it will be fixed "shortly." This is pretty much the same as the patch I sent to the dri-devel list on 22-Jun-2004.
2004-01-27Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick
The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
2003-11-24oops, fix glitches in 1.5 functionsBrian Paul
2003-11-24generate the OpenGL 1.5 entrypointsBrian Paul
2003-08-24Fix compile problems with `glMultiModeDrawArraysIBM'Jon Smirl
Adjust makefiles to create depends and not store it in CVS Remove dependency on kernel pci_ids.h
2003-08-22Added support for GL_IBM_multimode_draw_arrays.Ian Romanick
Added non-static entrypoints and the name string for GL_SUN_multi_draw_arrays (identical to GL_EXT_multi_draw_arrays). Made add_newer_entrypoints (in src/mesa/main/context.c) table driven. This reduced the size of context.o by about 3KB.
2003-08-19glPixelMap[f/ui/us]v()'s size parameter is GLsizei, not GLint.Brian Paul
2003-06-13Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul
2003-05-10fix MapBufferARB() return typeBrian Paul
2003-04-21alias ARB/NV program functions where possibleBrian Paul
2003-03-29GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_NV_fragment_program ↵Brian Paul
entrypoints
2002-11-30added const to castsBrian Paul
2002-11-07added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElementsBrian Paul
2002-11-07added missing 1.4 glFogCoord functionsBrian Paul
2002-09-06fixed glSampleCoverage typoBrian Paul
2002-09-06added GL_EXT_stencil_two_side and GL_NV_fenceBrian Paul
2002-09-06added OpenGL 1.4 entrypointsBrian Paul
2002-06-30Implemented GL_EXT_multi_draw_arrays: glMultiDrawArraysEXT() and ↵Brian Paul
glMultiDrawElementsEXT().
2002-05-29Added GL_NV_point_sprite functions: glPointParameteri[v]NV().Brian Paul
Removed dead ARB_window_pos functions (we alias the MESA_window_pos funcs).
2002-05-27updated vertex program dispatchBrian Paul
2002-01-15Fixed Windows compile problem with gl__unused413() function.Brian Paul
2001-12-15better api trace/log messagesBrian Paul
2001-12-14added newline characters to trace stringsBrian Paul
2001-12-14vertex program check-inBrian Paul
2001-12-04dispatch changes to minimize hassle with XFree86 libGLBrian Paul
2001-11-26avoid using near and far as variable names since they are reserved wordsKarl Schultz
in the windows compiler.
2001-11-18added test implementation of GL_ARB_window_posBrian Paul
2001-11-18API dispath updatesBrian Paul
2001-11-01added some (void *) casts to silence gcc 2.96 warningsBrian Paul
2001-10-17minor updates for new glext.hBrian Paul