Age | Commit message (Collapse) | Author |
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debugging extension.
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need them. Added "always on" extensions for extensions that are part
of core versions 1.1 and 1.2.
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Re-org of some GL_NV_vertex_program code.
Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
field is obsolete, but still present for now. This effectively
removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
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Simplification of some of the texture application code.
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generalizes the R/texture comparision operators to include all eight of
the depth test comparisons.
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GL_ARB_shadow_ambient
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compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
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_mesa_enable_sw_extensions()
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FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
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