Age | Commit message (Collapse) | Author |
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Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
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1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
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Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
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the later fails for some projection matrices (ala Vis5D with Chromium).
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Moved vertex program hash table into shared context state.
Implemented reference counting for vertex programs.
Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
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of potential problems
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driver (enable with FX_ALLOW_VTXFMT=t).
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* Added missing includes to math/*
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math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
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