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My Mesa repository
Thomas White
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draw_private.h
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Author
2007-10-24
Cleanup some code.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-23
added comment
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-15
Change 'drawing' field to boolean.
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-20
Checkpoint: vertex attribute clean-up.
Brian
2007-09-18
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-06
Initial work for post-transformed vertex feedback buffers.
Brian
2007-08-31
move some protos from draw_vertex.h to draw_private.h
Brian
2007-08-30
Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.c
Brian
2007-08-24
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-23
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-22
Rework of shader constant buffers.
Brian
2007-08-20
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_...
Brian
2007-08-20
remove some of the #ifndef MESA stuff
Brian
2007-08-20
remove dead code related to vf module
Brian
2007-08-20
Checkpoint: remove more of the old draw_vb() code.
Brian
2007-08-20
Move guts of vertex array drawing into the 'draw' module.
Brian
2007-08-19
Fix some draw_arrays issues.
Brian
2007-08-17
added pipe ptr to draw_context
Brian
2007-08-16
Remove many dependencies on mesa headers.
Brian
2007-08-16
Remove GL/mesa types, rearrange things into more logical groups
Brian
2007-08-16
Drawing code refactoring.
Brian
2007-08-15
added vertex array info fields
Brian
2007-08-14
Beginnings of a demand-filled post-tnl vertex cache.
Keith Whitwell
2007-07-25
Implement line stippling.
Brian
2007-07-12
Rename prim_stage -> draw_stage
Brian
2007-07-09
New 'draw' module for primitive drawing (clipping, culling, etc).
Brian
2007-07-09
Rename/move some files to modularize the primitive/draw code.
Brian