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2007-10-24
Cleanup some of the debugging output code
Zack Rusin
2007-10-24
Muchos fixos. gears kinda works. and cases don't crash.
Zack Rusin
2007-10-24
Draw first triangle. Start on the llvm builder.
Zack Rusin
2007-10-24
Cleanup some of the testing code. Implement first pass at actually
Zack Rusin
2007-10-24
Execution engine is a singleton, for now keep it in the pipe.
Zack Rusin
2007-10-24
Generate the base shader.
Zack Rusin
2007-10-24
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-23
Fix vertex cache bug that allows multiple vertices to fall into the same slot.
Brian
2007-10-23
added comment
Brian
2007-10-23
In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Brian
2007-10-23
adjust coords in wide_line() to be conformant
Brian
2007-10-22
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
add support for sprite texcoord modes
Brian
2007-10-22
implement point sprite mode
Brian
2007-10-22
tweak point corners to pass conform test
Brian
2007-10-22
plug the wide prims code into the pipeline
Brian
2007-10-22
update to working condition
Brian
2007-10-22
pull clip/ module wide and stippled lines/points code
keithw
2007-10-18
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
better debug code, silence some warnings
Brian
2007-10-18
pipe/draw/draw_context.c:47: error: 'false' undeclared (first use in this fun...
Oliver McFadden
2007-10-16
front/back determination was wrong
Brian
2007-10-15
Change 'drawing' field to boolean.
Brian
2007-10-15
remove unused includes
Brian
2007-10-11
Init draw->prim = ~0
Brian
2007-10-10
added SSCALED cases in fetch_attrib4()
Brian
2007-10-03
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-02
remove dead code
Brian
2007-10-02
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
Revert "Use sse only if GALLIUM_SSE is defined"
Zack Rusin
2007-09-28
Use sse only if GALLIUM_SSE is defined
Zack Rusin
2007-09-28
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-27
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
fix merge
keithw
2007-09-27
disable debug
Keith Whitwell
2007-09-27
Make flushing more lazy in the draw module.
Keith Whitwell
2007-09-25
Translate mesa vertex/fragment programs to TGSI programs at same time to do p...
Brian
2007-09-25
test for presence of both front and back color vertex slots
Brian
2007-09-25
remove unused lookup array
Brian
2007-09-25
First attempt at building vertex buffers post-clip.
Keith Whitwell
2007-09-25
test against -1 for front/back attrib
keithw
2007-09-21
invert draw_vertex_cache_check_space()
Brian
2007-09-20
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
remove old/used code
Brian
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